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      Welcome!   03/05/2016

      Welcome, everyone, to the new 910CMX Community Forums. I'm still working on getting them running, so things may change.  If you're a 910 Comic creator and need your forum recreated, let me know and I'll get on it right away.  I'll do my best to make this new place as fun as the last one!

Zorua

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Everything posted by Zorua

  1. Questions for Q&A 8

    How does Susan's summon-from-box spell interact with... Electronics? If she puts, say, a remote control in the box, then summons it, will it work the same? Basically I wanna know if the remote she used to lower the back of her couch could've been a summon. Food and drink? What if she drinks summoned water? What if she unsummons summoned water that's been drank? Writing utensils? If she writes with a summoned pen and then unsummons the pen, what happens to the ink? "I prepared explosive runes this morning." (And no, Susan listing the contents of her box doesn't discount the remote; she said she had "random junk" in there, and a one-button remote could easily fall into that category.)
  2. Story, Wednesday March 7, 2018

    They explained this a little while ago. Magus isn't sure how much of this Elliot will remember, so he needs someone to explain it to him once they separate. Thus, Ashley.
  3. Story, Monday March 5, 2018

    Well it looks like they fixed the acronym, at least. (for comparison: PTTAPUTASF) With "Ellens", plural, in the title, I think the plan here is this. Magus touches the Diamond. Then Magus in his new body uses a cosmetic spell on Ellen. Then Sirleck touches the Diamond and takes the new altered Ellen duplicate body. Then they leave and fight Abraham offscreen later. Think Abraham's gonna have another moral dilemma about killing Ellen after being convinced not to do so was the whole point of the previous Sister? Magus is probably fine, desperation and all that, but the problem is Abraham has to kill a body-snatcher aberration without killing its host and the option to do so may not come up. The question is whether Magus's possession means him (and, thus, his existing soul) will become the new Elliot duplicate's default soul, or not. And how body-snatcher aberration possession also works in regards to souls (though I think in that case, Sirleck's ability to keep his host's body alive after its death might come in handy, though he'd be rather miffed to get himself a shiny new body only for it to die too).
  4. A fan-made game manual for the Goomanji game as depicted in the EGS:NP arc, Goomanji 2, with revisions added for any future Goomanji arcs. This post will be updated as more rules are revealed. If I made an error, feel free to correct me and I'll revise this post accordingly. Please note that if Dan clarifies a rule or card on Twitter or Facebook or wherever, I won't be able to see it as I don't follow him outside the comic itself. Someone will have to relay that info. GOOMANJI BOARD The board consists of 24 spaces. Every corner is marked with a "3". Between the corners are five spaces: three "1" spaces and 2 "2" spaces. Each side is marked 3-1-2-1-2-1-3. Each 2 Space is connected to the 2 Space on the opposite side of the nearest corner by a "tunnel". Two 1 Spaces in the center of opposite sides are connected by a "river". GAME PIECES 1 Game Board 40 Cards: 8 1-Type Animal Transformation Cards 8 1-Type Physical Transformation Cards 8 1-Type Clothing Transformation Cards 3 2-Type Animal/Physical Transformation Cards 3 2-Type Animal/Clothing Transformation Cards 3 2-Type Physical/Clothing Transformation Cards 3 3-Type Animal/Physical/Clothing Transformation Cards 2 0-Type Reset Cards 2 0-Type Swap Cards 4 Player Pieces (Yellow x1, Orange x1, Blue x1, Green x1) 32 Property Tokens (Yellow x8, Orange x8, Blue x8, Green x8) 2 6-sided Dice of different colors Pieces used during playtesting not included. SETUP Players place their pieces on a 3-Space where, moving clockwise, it takes nine spaces to reach the 1-Space that marks the "river". Players roll dice to determine who goes first. Player turn order goes clockwise around the board. Players draw three cards to form their starting hands. Players move clockwise around the board. TURN A player's turn consists of three steps: Roll the dice and move the indicated number of spaces. Purchasing and Transformation If you have less than 3 cards in your hand at the end of your turn, draw to three. Certain card effects can modify each step and add additional steps. SCORING and VICTORY Each space on the board has a number. If a player purchases or steals a space, they gain that number of points. If a space is stolen from them, they lose that number of points. The first player to reach 8 points wins. PURCHASING and TRANSFORMATION When a player lands on a space, they have the option to purchase the space. Spaces are purchased by playing Transformation Cards. Each Transformation Card has up to three types: Animal, Physical, and Clothing. A player can have one of each type of transformation applied to them at any given moment. A space is purchased when the player that lands on it plays transformation cards that have enough unique types that match or exceed the number shown on the space. When you land on a space: If the space is unowned, you can purchase it by transforming yourself. If the space is unowned and you rolled doubles to reach it, you can purchase it by transforming another player of your choosing. If the space is owned by another player, you can steal it from them by transforming them. The transformations you use must match the types of the transformations the other player currently has on them in addition to matching the number. If the space is owned by another player and you do not steal it, they can choose to transform you instead. This will reduce the cards they can use during their own turn, however. If you own the space, you can remove all transformations from yourself. In order to transform someone (including yourself) who is already transformed, the transformations used must either be of a type the target is not currently transformed by, or match the types of the transformations they are already under. 1-Type Transformations can be overwritten by any transformation of the same type. 2-Type Transformations can be overwritten by any combination of 1-Types that combined share the types of the 2-Type; by any other 2-Type Transformation regardless of types; and by any 3-Type transformation. 3-Type Transformations can be overwritten by any combination of cards that have all three types between them. The transformation cards affecting each player are kept with that player, separate from their hand. When a transformation is removed, a card is discarded, or a 0-Type card is used, the relevant card(s) is placed in a discard pile. When most cards have been drawn from the deck, the discard pile is shuffled and placed at the bottom of the deck. Dan: "Discarded cards eventually get shuffled in..." [Mon, Dec 11, 2017] A possible revision may take effect in future versions: If a player has ended two consecutive turns in the same form, they must draw a card and immediately play it to transform themselves, replacing the current forms applied to them with the result of the drawn card." Dan: "I think a rule for future versions of this (...) is that if you've ended two of your turns in the same form, you draw a card that you must then immediately use to transform yourself, ignoring normal restrictions on what can replace what. The intent of the game is for forms to be brief, and Rhoda has had that form FOREVERRRRRRR. It would also mean that, at most, you'd have to deal having a 3-type card form for two of your turns." [Fri, Jan 19, 2018] EFFECTS Most cards have additional effects that alter player movement, purchasing ability, and cards drawn. Attract: If a player has Attract, other players move towards them, even if it means they move counterclockwise. If a player moving towards the player they're Attracted to reaches the space the Attract player is on but still has spaces left in their roll, they continue moving past the Attract player. If there is equal reason to move in either direction, players move clockwise. Attract (All): All players are affected. Attract (Dog): Only players with the Dog modifier are affected Repel: If a player has Repel, other players move away from them, even if it means they move counterclockwise. If a player moving away from the Repel player reaches the exact opposite side of the board from the Repel player but still has spaces left in their movement roll, they continue moving past the opposite point. If a player starts their turn on the space the Repel player is on, they default to moving counterclockwise. Repel (All): All players are affected. Repel (Cat): Only players with the Cat modifier are affected Blockage [unofficial name]: Players cannot move past a Blockage without a size modifier, even if they have spaces remaining in their dice roll. Big: Big players create Blockages and can move past Blockages. Small: Small players can move past Blockages. Rhoda: "Um, I'm on the same space as Susan [who has Repel (All)], so... Opposite of normal? Gotcha." [Fri, Jan 5, 2018] Dan: "The rule of thumb I decided on was that moving the 'wrong' way (counterclockwise) wins by default if there's a conflict (thereby giving the exception to what's normal more opportunity to happen). As such, whether Attract or Repel would win out would depend on player's positions on the board, which means a player could be drawn to a form one turn, and be repelled the next." [Wed, Jan 3, 2018] Dan: "Incidentally, if a cat form was in play, it would be repelled by Rhoda's dog form (move away from Rhoda), and Rhoda would be attracted to the cat form (move towards that player)." [Fri, Nov 24, 2017] CARDS There are 40 cards, 36 of which are Transformation Cards. The remaining four are two Reset cards and two Swap cards. (due to the rules not being entirely defined, only effects directly stated in the comic or commentary will be listed until clarified) 1-Type Animal Cards Squirrel Add one to your movement roll. Dan: "Squirrels are known for getting places they want to get to..." [Thu, Nov 16, 2017] Susan: "I roll a three, but using my squirrel girl ability, I add one to my roll, making it four!" [Wed, Dec 13, 2017] Dan: "...if you can add (or subtract) one from your roll..." [Wed, Dec 13, 2017] Fox Skunk Repel (All): All players move away from you. Bunny Honey Badger You are unaffected by both Attract and Repel. Hanma: "Honey Badger doesn't give a carp about attract or repel, and is immune to both." [Thu, Feb 1, 2018] . . . 1-Type Physical Cards Busty Your minimum end-of-turn hand size is increased to 4. If you have less than 4 cards in your hand at the end of your turn, draw until you have 4. Rhoda: "And with Busty, I draw until I have four cards at the end of my turn!" [Fri, Nov 10, 2017] Ditzy You can use multiple cards of the same type as if they were different types. If you do, roll to see which among the same-type cards takes effect. Susan: "I'm only using it because it lets me use multiple cards of the same type as though they were different types, the card, or cards, actually sticking chosen at random!" [Thu, Nov 16, 2017] Dan: "During actual playtesting, I settled this by assigning each card to a six-sided die, and going with whichever rolled highest." [Wed, Dec 13, 2017] Tall Small Small: Can pass blockages Energize Draw 1 card before rolling for movement. Hanma: "Energize means Susan gets to draw an additional card before she moves!" [Thu, Feb 1, 2018] Hippy Creates a Blockage. Dan: "Funnily enough, 'Hippy' happens to have the same blocking ability, but doesn't make the player 'big' (all it has is 'may block regularly sized players')." [Sun, Feb 11, 2018] Heavy Subtract 2 from your movement roll . 1-Type Clothing Cards Sensei Furry No gameplay effect Dan: "Furry is an oddity of a clothing card. Basically, it has no effect that matters to gameplay..." [Wed, Dec 13, 2017] Nurse Magician If someone tries to transform you, discard 1 card to force them to transform themselves. Hanma: "Magician means if someone tries to transform her, she can discard a card to make them transform themselves instead!" [Thu, Feb 1, 2018] Genie At the start of any other player's turn, they can ask you to transform them. You must then choose one or more cards to transform them, replacing all current transformations on them. You may then redraw that number of cards. . . Police Due to a misprint, it is treated like a 2-Type Physical/Clothing card in initial playtesting. Hanma: "Um... I originally wanted Police to be a physical-clothing card, but it looks like I changed everything but its type by mistake, so... It is a physical-clothing card, but I meant to make it just clothing..." [Wed, Jan 10, 2018] 2-Type Animal/Physical Cards Cowgirl Ashley: "+1 ATTRACT FOR EACH TURN IT'S IN PLAY!" +1 Attract for each turn it's in play (max: 9) Attract (All): All players move towards you. Ashley and Hanma: "Is there a limit to the, um... attract boosts?" "I never thought it'd come up, but every effect like that caps at nine. Single digits only." [Fri, Dec 8, 2017] Elephant Big: Creates a Blockage. Can pass Blockages. Dan: "Elephant is "Big", and has the ability that makes it so the play can choose to block the movement of regularly sized players." [Sun, Feb 11, 2018] Cheetah 2-Type Animal/Clothing Cards Golden Cheerleader Dog: Has Repel (Cat). All players with the Cat modifier move away from you. At the end of your turn, the player with the highest Attract value draws a card. If there is a tie (including if no players have Attract), roll to determine who amongst the tied players draws. Saint Bernard Dan: "The Saint Bernard card has an effect involving the option to remove a 1-type form if on the same space" "...everyone having the option to remove 1-type cards if on the same space as Saint Bernard." [Wed, Dec 6, 2017] Poodle 2-Type Physical/Clothing Cards Kid You are unaffected by Attract. You cannot have the Attract modifier. When rolling for movement, choose the die with the lowest value and move that number of spaces. Dan: "The Kid card cancels attract effects. A player with kid ignores, and cannot have, the attract ability." [Mon, Jan 1, 2018] Susan: "Kid makes it so I only use the lowest number I roll for movement, so... A five and a one. I move one." [Mon, Jan 8, 2018] Shrink Lifeguard 3-Type Animal/Physical/Clothing Cards Mouse When rolling for movement, divide the result by two (rounded down) and move that number of spaces. Small: Can sneak past Blockages. Catalina: "UM, FORE! You know, the golf "fore", not... I rolled a six, not four. Which means I move three because Mouse..." [Mon, Jan 22, 2018] Dan: "Mouse makes the player move half as many spaces as they normally would, rounded down." [Mon, Jan 22, 2018] Dan: "...and Mouse also counted as 'Small'." [Sun, Feb 11, 2018] Pony Kitty Pet Your movement is 6; rolling is unnecessary Rhoda: "Oh. Right. Pet Kitty means I move six spaces no matter what." [Mon, March 12, 2018] 0-Type Cards Reset Remove all transformations you are currently under. Reset Remove all transformations you are currently under. Swap You swap all of your transformations with those of another player. You can purchase spaces with your new transformations so long as they meet the usual requirements. Swap You swap all of your transformations with those of another player. You can purchase spaces with your new transformations so long as they meet the usual requirements.
  5. How to Play: Goomanji

    A 2-type can replace any other 2-type and any 1-type of the same type. This is the first instance of it doing both at the same time. Previously they used a 2-type that matched the types of the existing 2-type due to the "any 2-type can replace any other 2-type" rule being added mid-playtesting, while replacing the 1-type with a matching 1-type as usual. 2-types cannot replace 3-types. Emphasis mine.
  6. NP, Friday March 2, 2018

    So that means it's a Physical/Clothing card, the second one we've seen so far (first being Kid). Which also means it's the first case of a 2-type card replacing another 2-type of different types while also getting rid of a 1-type at the same time (prevoius 2-replaces-2 have been of matching types). I'll hold off until next comic to see if it's misprinted like Police was or if Catalina just misread the number. It happens.
  7. NP Monday February 26, 2018

    And that's the last of the 3-type cards. 8 unknown cards and 1 each of the Reset and Swap cards have yet to be played. Of the 32 cards we do know about, we do not know what 12 of them do (some probably have Attract (Dog), Repel (Cat), and Size: Small, but if Golden Cheerleader and Mouse are any indication, those cards probably have other effects on top of those). I've been keeping score with this game, and it looks like everyone should have 11 cards between them. But only 10 cards haven't been played. That means someone has a card that's been played before, which means the discards have been shuffled back in. So I went back and checked. Catalina drew the last cards of the original deck, so the 18 discarded cards had to have been shuffled to make a new deck, which Susan drew from at the start (Energize) of her next turn.
  8. Things That Are Just Annoying

    Lost power in another block of the house. This block includes my bedroom, my brothers' room, the attic lights, and the workshop. Stupid late 60's wiring.
  9. NP Wednesday Feb 21, 2018

    So we finally see a cat form. Unless there's some playtesting issues, dog forms like Rhoda and Catalina are going to repel cat forms like Ashley (so we might see a movement conflict), while cat forms like Ashley are going to attract dog forms like Rhoda and Catalina. (see November 24 comic commentary) On that note, I don't feel like going back several threads and pointing this out there, but anyone notice that all three Animal/Clothing cards are dog forms? We've also seen all three of the Animal/Physical cards, too. Nine cards to go until we know the full deck.
  10. Things That Are Just Annoying

    When I'm trying to move tabs on my browser and it pulls one into its own separate window for no reason.
  11. NP Friday Feb 16, 2018

    Nah. Elephant and Heavy are both Physical cards (note how Heavy cancels Small here). They don't stack. (also insert some argument about human legs being strong enough to hold a person and human bodies in general being more durable than they look and blah blah blah) Now if both of them were sitting on Rhoda's knees...
  12. Things That Are Just Annoying

    Ads on mobile that replace everything on the screen with the ad. Makes it hard to read Not Always Right when it keeps replacing the story with a full-page ad for an iPhone 7 (which is also weird, as I use an android phone and haven't been searching for new phones). There's also a sharp increase in pop-ups that are successfully blocked, as in like four per story. Oddly, for Not Always Right this only happens when I follow a link to an individual story from TV Tropes, not when on the general site itself or when going to the stories directly from Not Always Right.
  13. Things That Make You Happy

    The new TV lets you watch YouTube on it. I pulled up some cat videos. The kitten was very interested. (I say kitten. She's over a year old; she's just small and adorable)
  14. Things That Make You Happy

    We're not made of money! Just yhe TV was pricey enough! Adding Decepticon Mode would've bankrupted us!
  15. Things That Make You Happy

    Just got a new curved plasma TV. It's nice.
  16. The Weather.

    Just looked out the window. It's 1:30 in the afternoon and there's still snow on the ground. Two snowfalls in one winter? One of which actually got schools canceled? In Houston? Inconceivable! It's on mine, though.
  17. Story Wednesday January 10, 2018

    Dun. Dun. DUUUUUUUN.
  18. Computer General Discussion and Tech Help

    So it happened again. I just cleared data and uninstalled updates, and it does it again!
  19. Computer General Discussion and Tech Help

    Tell me if this has happened to you. You're watching a YouTube video on your Android phone. It pauses to buffer, yeah, okay, fine. The screen went black while it buffered, but no big deal, right? Then, a little while later, bam! No video. Can't see a thing. Audio's still going. You can get picture again by closing and opening the video/app/phone and resuming the video, but that's a temporary thing and it'll probably happen again before the end of the video. Any ideas? I Googled it and tried uninstalling the app's updates and emptying data. Problem eventually started happening again. I just did that a second time just now, so we'll see how long before this happens again. Still, any ideas? I'm using a Samsung phone, if that helps.
  20. What Are You Listening To?

    Who here's played any F-Zero game? Remember the music for the Big Blue course? Well, here's how Mario Kart 8 tackled that. For most Mario Kart music, the final lap has the track's normal music upped in tempo and shifted up a half-step. For this one, instead we get an epic sax/guitar duel. I'd say it fits better. My friend, on the other hand, isn't a fan of a saxophone in F-Zero music. From another Rooster Teeth production comes the Camp Camp Theme Song Song. (note: the theme song is clean, but if you wanna watch the show itself, profanity warning)
  21. Things You Find Amusing

    Iron Man 3 Also Harry Potter, but mostly Iron Man 3
  22. Things That Make You Happy

    So about a week ago they finally reopened the Krogers near my house, and we're walking through for the first time. And I gotta say, I'm liking what they've done to the place. Higher ceilings, wider self-checkout lanes, nice paint job, new tiles... It just looks nicer. I approve.
  23. The Weather.

    The fog is reflecting the sunrise in just the right way to make the sky look orange. It almost looks like a dust cloud. It's weird.
  24. What Are You Listening To?

    I have no idea how I got to this video, but... "Yakko's World", a slightly inaccurate list of nations as of 1993, sung by one of the Animaniacs. Yakko's voice actor Rob Paulsen can sing this from memory even twenty-plus years later. And yes, they did eventually make a new verse with the new nations.