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      Welcome!   03/05/2016

      Welcome, everyone, to the new 910CMX Community Forums. I'm still working on getting them running, so things may change.  If you're a 910 Comic creator and need your forum recreated, let me know and I'll get on it right away.  I'll do my best to make this new place as fun as the last one!

Zorua

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  1. Thanks
    Zorua got a reaction from Darth Fluffy in Comic for Monday, November 21, 2022   
    Show of hands: how many people aren't surprised? *raises hand*
    Noah's left eye has been seen before, as a normal human eye, so presumably he learned eventually. Or his emotions are affecting his shapeshifting. Or magic glamour. Or something.
    Also, is it just me, or are there some parallels here between Uryuom/Seyunolu antennae sensing stuff and autism? What with the whole 'can't handle crowds and everything is loud' thing. Or am I misinterpreting things?
  2. Thanks
    Zorua got a reaction from Darth Fluffy in Comic for Monday, November 21, 2022   
    Show of hands: how many people aren't surprised? *raises hand*
    Noah's left eye has been seen before, as a normal human eye, so presumably he learned eventually. Or his emotions are affecting his shapeshifting. Or magic glamour. Or something.
    Also, is it just me, or are there some parallels here between Uryuom/Seyunolu antennae sensing stuff and autism? What with the whole 'can't handle crowds and everything is loud' thing. Or am I misinterpreting things?
  3. Like
    Zorua got a reaction from ijuin in Cats, Dogs, Other pets.   
    So a friend of my Mom's found a stray kitten but couldn't take him in because someone in the house is allergic. We offered to foster him until we could find him a home, keeping in mind that I wouldn't mind our home being his home. But when my brother came home and saw the kitten, he basically called dibs. So... Meet Midnight.

    (also official Zorua fingers reveal)
    We think he's about a month to five weeks old and possibly self-weaned. We need to get him a bright reflective kitten harness because his fur is basically pitch black and blends in with the darkness. We also probably need to take him to the vet soon-ish. He is currently sprawled out on my lap as I type this.
    (discarded name suggestions: Chat Noir, Adrien, Bagheera, Ghira, Grue, Brian)
  4. Like
    Zorua got a reaction from ijuin in Cats, Dogs, Other pets.   
    So a friend of my Mom's found a stray kitten but couldn't take him in because someone in the house is allergic. We offered to foster him until we could find him a home, keeping in mind that I wouldn't mind our home being his home. But when my brother came home and saw the kitten, he basically called dibs. So... Meet Midnight.

    (also official Zorua fingers reveal)
    We think he's about a month to five weeks old and possibly self-weaned. We need to get him a bright reflective kitten harness because his fur is basically pitch black and blends in with the darkness. We also probably need to take him to the vet soon-ish. He is currently sprawled out on my lap as I type this.
    (discarded name suggestions: Chat Noir, Adrien, Bagheera, Ghira, Grue, Brian)
  5. Like
    Zorua got a reaction from ijuin in Cats, Dogs, Other pets.   
    So a friend of my Mom's found a stray kitten but couldn't take him in because someone in the house is allergic. We offered to foster him until we could find him a home, keeping in mind that I wouldn't mind our home being his home. But when my brother came home and saw the kitten, he basically called dibs. So... Meet Midnight.

    (also official Zorua fingers reveal)
    We think he's about a month to five weeks old and possibly self-weaned. We need to get him a bright reflective kitten harness because his fur is basically pitch black and blends in with the darkness. We also probably need to take him to the vet soon-ish. He is currently sprawled out on my lap as I type this.
    (discarded name suggestions: Chat Noir, Adrien, Bagheera, Ghira, Grue, Brian)
  6. Confused
    Zorua got a reaction from The Old Hack in Things That Are Just Annoying   
    Why yes, Boost Mobile, I would like ads for Boost phones and the Boost network interrupting the videos that I'm watching on my Boost phone through my Boost network. /s
  7. Confused
    Zorua got a reaction from The Old Hack in Things That Are Just Annoying   
    Why yes, Boost Mobile, I would like ads for Boost phones and the Boost network interrupting the videos that I'm watching on my Boost phone through my Boost network. /s
  8. Thanks
    Zorua got a reaction from CritterKeeper in Things That Make You Happy   
    What's better than getting a new house is finally moving all your things into the new house. As of two days ago, the last storage unit has officially been emptied.
    Now comes the matter of finding out where to put this stuff...
  9. Sad
    Zorua got a reaction from CritterKeeper in Things that make you sad.   
    Prince the Cat
    Born: 11/27/2016
    Died: 2/6/2019
    Hunter the Cat
    Born: 2009 or 2010
    Died: 2/8/2019
    You will be missed, guys. So, so much.
  10. Sad
    Zorua got a reaction from CritterKeeper in Things that make you sad.   
    Prince the Cat
    Born: 11/27/2016
    Died: 2/6/2019
    Hunter the Cat
    Born: 2009 or 2010
    Died: 2/8/2019
    You will be missed, guys. So, so much.
  11. Sad
    Zorua got a reaction from CritterKeeper in Things that make you sad.   
    Prince the Cat
    Born: 11/27/2016
    Died: 2/6/2019
    Hunter the Cat
    Born: 2009 or 2010
    Died: 2/8/2019
    You will be missed, guys. So, so much.
  12. Sad
    Zorua got a reaction from CritterKeeper in Things that make you sad.   
    Prince the Cat
    Born: 11/27/2016
    Died: 2/6/2019
    Hunter the Cat
    Born: 2009 or 2010
    Died: 2/8/2019
    You will be missed, guys. So, so much.
  13. Sad
    Zorua got a reaction from CritterKeeper in Things that make you sad.   
    Prince the Cat
    Born: 11/27/2016
    Died: 2/6/2019
    Hunter the Cat
    Born: 2009 or 2010
    Died: 2/8/2019
    You will be missed, guys. So, so much.
  14. Sad
    Zorua got a reaction from CritterKeeper in Things that make you sad.   
    Prince the Cat
    Born: 11/27/2016
    Died: 2/6/2019
    Hunter the Cat
    Born: 2009 or 2010
    Died: 2/8/2019
    You will be missed, guys. So, so much.
  15. Like
    Zorua got a reaction from ProfessorTomoe in Things That Make You Happy   
    It's been a trying two months, full of stress and uncertainty. But, I can finally say it's paid off.
    We finally, finally, got the house.
    Tomorrow begins the process of unloading the storage unit, but as we own the house, we can handle it at a more...reasonable pace.
  16. Like
    Zorua got a reaction from ProfessorTomoe in Things That Make You Happy   
    It's been a trying two months, full of stress and uncertainty. But, I can finally say it's paid off.
    We finally, finally, got the house.
    Tomorrow begins the process of unloading the storage unit, but as we own the house, we can handle it at a more...reasonable pace.
  17. Like
    Zorua got a reaction from mlooney in Things That Make You Happy   
    When cat that doesn't trust you and seems scared of you decides to sit on your lap and nuzzle your hand. 
  18. Like
    Zorua got a reaction from mlooney in Things That Make You Happy   
    When cat that doesn't trust you and seems scared of you decides to sit on your lap and nuzzle your hand. 
  19. Like
    Zorua got a reaction from mlooney in Things That Make You Happy   
    When cat that doesn't trust you and seems scared of you decides to sit on your lap and nuzzle your hand. 
  20. Like
    Zorua got a reaction from mlooney in Things That Make You Happy   
    When cat that doesn't trust you and seems scared of you decides to sit on your lap and nuzzle your hand. 
  21. Like
    Zorua got a reaction from ChronosCat in Video Game Discussion 4   
    Super Smash Bros. Ultimate Nintendo Direct: August 8, 2018
    (wow, did I really not do this for the E3 reveal? ...here it is anyway, just in case you haven't watched it)
    Here's a quick breakdown:
    Starting with a character reveal: Simon Lashes Out! That's right; Simon Belmont from Castlevania! "Hey man! Haven't seen you in a while. Now we can re-enact-" Mega Man: "SHH! Don't bring that up!" Pit: "Bring up what-icus?" Mega Man: "AARGH!" The same trailer also reveals that Richter Crosses Over! Two! Two Castlevania protagonists! Ah ah ah! *dramatic thunder and lightning* Incidentally, this means we currently have playable fighters from 32 unique video game franchises (well... 30, depending on how you count Yoshi and Wario) across  On top of that, we get Alucard as an Assist Trophy and Dracula's Castle as a stage, complete with thirty-four music tracks! Said Dracula's Castle stage has numerous enemies from the Castlevania games, from the Mummy to the Werewolf to the lightning-revealed silhouette of a character only called ????? (some people seem to recognize the silhouette as that of Kid Dracula). Dracula appears as a boss, but the conditions for his appearance are still a mystery. Hmm... Right after that, we got two more Echo Fighters (re: clones... Wow, did I really not post here about E3? I guess I didn't. Huh.) Chrom from Fire Emblem: Awakening. He's a clone Echo Fighter of Roy, though he has Ike's recovery and a completely new Final Smash. Dark Samus from the Metroid Prime trilogy. She's a clone of Bowser (I'm kidding). We got some stage reveals as well. Previously, the GameXplain people managed to find 86 unique stages between the E3 direct and demo, and the character showcase videos, snapshots, and and portraits on the Smash Ultimate website. Well, we've bumped that number up to 103! For the record, there's only 120 stages across the entire series, and we're getting over 85% of them! Stages from the N64 Smash Bros. retain their old look while stages from Melee onwards get a graphical makeover. Only teased at in Mario's character showcase video, we now have confirmation of New Donk City Hall, based on the location from Super Mario Odyssey. It's a scrolling stage that goes up the tower to the top before cycling back down. Tired of playing on the Wily Castle stage and having to fight the Yellow Devil every ten seconds? Say no more! Stage Hazards can be turned completely off. This might open up more stages for professional tournament play without having to stick with their Final Destination or Battlefield forms. Can't pick just one stage? Pick two! The Stage Morph option lets you choose two stages. During the match, it will switch between them. You can set the switch to happen randomly or after a certain amount of time has passed. Mix things up! And lastly, every stage will be available at start. There will be no unlockable stages; they're all available from the moment you turn the game on. We saw a stage roster with all stages revealed so far. Including the random option, there's still enough room for six more... "Vegeta, what does the scouter say about the number of music tracks?" "It's over EIGHT-HUNDRED!" "WHAT!? EIGHT-HUNDRED!?" That's just for music for stages; including menu music and fanfare, that goes up to "OVER NINE-HUNDRED!" For the record, assuming no looping or repeats, that's over 28 hours of music! Yeesh. Trips to Namek don't take that long. Music is now grouped by series instead of by stage, so if you're playing a Zelda stage, you can use any Zelda music in the game. You can also make your own playlists, and listen to them with the Switch in handheld mode like any music player. When setting up a match in online multiplayer, the FIRST thing you do is make a rule set. By the way, Stamina mode is an available mode for multiplayer matches. Final Smash Meter! Enable this, and you can build up a Final Smash meter. When it's full, you can use a weaker version of your Final Smash. Multiple characters can now have Final Smashes ready, though only one can use them at a time. Since Final Smashes can be not random (chasing the Smash Ball was definitely random) and are also weaker in this way, this means we might be seeing Final Smashes in professional tournaments. Game modes! Squad Strike! It's a 3-on-3 or 5-on-5 elimination-style match. Basically a three-or-five-stock battle where each stock is a different fighter. You could also have five players per side. Tournament mode! Back to how it was in Brawl, you can host your own local tournaments with up to 32 fighters. Smashdown! Choose your characters for round 1. For round 2, you cannot choose those characters! Play through the roster with no repeats. Heck, if you wanna play strategically, pick a character you know your friend is good at so that they can't use that one against you later. Training Mode got a redesign. Now there's a grid, so you can judge character sizes and distances. Your opponent in Training Mode is a fighter this time instead of a sandbag, so you can test out grapples too. When you hit someone, you see launch trajectories. Classic Mode! Battle your way against several consecutive fighters on specific stages, just like in the old days. Each fighter has their own set of opponents. New items! Banana Gun. Shoot the innards of the banana like a projectile. The peel turns into a regular Banana Peel. Death's Scythe from Castlevania. Instantly KOs enemies that are badly damaged. Killer Edge. When the blade glows red, it deals more damage. Staff. Deals more damage the farther away the target is. Ramblin' Evil Mushroom from Earthbound. This makes other fighters' controls flip around. That's confusing. Rage Blaster. The more damage the wielder has taken, the stronger the shot. New Pokemon and Assist Trophies Alolan Exeggutor. This super-tall palm tree Pokemon acts as a solid obstacle, so you can't get past it. Characters that can wall-jump and cling to walls can do so to Alolan Exeggutor's neck. Vulpix and Alolan Vulpix. Two separate Pokemon. Vulpix appears to use Ember, shooting a burst of fire forwards like Lucas' PK Fire. Alolan Vulpix does the opposite, shooting ice. Mimikyu. This little whatever-it-is grabs a fighter and takes it under its cloak, dealing damage and KO'ing them. Pyukumuku. This sea cucumber Pokemon only deals damage when attacked. Marshadow. This ghostly Pokemon attacks from the shadows. Ditto. Originally planned for Super Smash Bros. Melee but couldn't be implemented due to technical issues (re: bugs), Ditto transforms into a copy of whoever summons it.   Zero from Mega Man X. He attacks using beam swords and other things. Nikki from the Swap Note messaging app of all things. She draws things on a drawing pad. Those things appear on the stage and can do stuff. She's shown drawing a Bonzai Bill from the Mario games, which proceeds to fly off stage, dealing damage to the fighters in its way. She can probably draw other things. SHOVEL KNIGHT. Deals damage and digs up food. Kapp'n from Animal Crossing. He gets in his bus and drives off, picking up anyone in his way (whether they like it or not) and driving them to the blast line. Chef Kawasaki from Kirby. He basically uses Kirby's Final Smash from Brawl, where fighters and items get sucked into a giant cooking pot for a bit before being spat out. A Klaptrap from Donkey Kong. This jumpy little mini crocodile thingy bites fighters. Not that impressive, but hey, they can't all be... The MOON from The Legend of Zelda: Majora's Mask. The Moon drops from the sky to crash into the stage! Seriously! The freakin' MOON! Is that Rathalos? The Rathalos enemy from Monster Hunter appears as an Assist Trophy. It also pulls double-duty and appears as a boss on a stage we don't recognize. Hmm... The menu looks nice, but there's this one option that's deliberately pixellated as they can't talk about it yet. Hmm... Sakurai said every fighter will be revealed before launch. A bit disappointing if you wanted some surprise, but in the age of Internet, it's really not gonna make a difference to me, so eh. And for the closer? King K. Rool Comes Aboard! So... Hype?
  22. Like
    Zorua got a reaction from Illjwamh in This Day In History   
    Why wouldn't they want Tahiti? It's a magical place.
  23. Like
    Zorua got a reaction from CritterKeeper in Questions for Q&A 8   
    Guys, you're all wrong!
     
    That's the species. Her family name is Hominidae. 
  24. Like
    Zorua got a reaction from partner555 in How to Play: Goomanji   
    A fan-made game manual for the Goomanji game as depicted in the EGS:NP arc, Goomanji 2, with revisions added for any future Goomanji arcs.
    This post will be updated as more rules are revealed. If I made an error, feel free to correct me and I'll revise this post accordingly.
    Please note that if Dan clarifies a rule or card on Twitter or Facebook or wherever, I won't be able to see it as I don't follow him outside the comic itself. Someone will have to relay that info.
     
    GOOMANJI
     
    BOARD
    The board consists of 24 spaces. Every corner is marked with a "3". Between the corners are five spaces: three "1" spaces and 2 "2" spaces. Each side is marked 3-1-2-1-2-1-3.
    Each 2 Space is connected to the 2 Space on the opposite side of the nearest corner by a "tunnel".
    Two 1 Spaces in the center of opposite sides are connected by a "river".
     
    GAME PIECES
    1 Game Board 40 Cards: 8 1-Type Animal Transformation Cards 8 1-Type Physical Transformation Cards 8 1-Type Clothing Transformation Cards 3 2-Type Animal/Physical Transformation Cards 3 2-Type Animal/Clothing Transformation Cards 3 2-Type Physical/Clothing Transformation Cards 3 3-Type Animal/Physical/Clothing Transformation Cards 2 0-Type Reset Cards 2 0-Type Swap Cards 4 Player Pieces (Yellow x1, Orange x1, Blue x1, Green x1) 32 Property Tokens (Yellow x8, Orange x8, Blue x8, Green x8) 2 6-sided Dice of different colors Pieces used during playtesting not included.
     
    SETUP
    Players place their pieces on a 3-Space where, moving clockwise, it takes nine spaces to reach the 1-Space that marks the "river".
    Players roll dice to determine who goes first. Player turn order goes clockwise around the board.
    Players draw three cards to form their starting hands.
    Players move clockwise around the board.
     
    TURN
    A player's turn consists of three steps:
    Roll the dice and move the indicated number of spaces. Purchasing and Transformation If you have less than 3 cards in your hand at the end of your turn, draw to three. Certain card effects can modify each step and add additional steps.
     
    SCORING and VICTORY
    Each space on the board has a number. If a player purchases or steals a space, they gain that number of points. If a space is stolen from them, they lose that number of points.
    The first player to reach 8 points wins.
     
    PURCHASING and TRANSFORMATION
    When a player lands on a space, they have the option to purchase the space.
    Spaces are purchased by playing Transformation Cards.
    Each Transformation Card has up to three types: Animal, Physical, and Clothing.
    A player can have one of each type of transformation applied to them at any given moment.
    A space is purchased when the player that lands on it plays transformation cards that have enough unique types that match or exceed the number shown on the space.
    When you land on a space:
    If the space is unowned, you can purchase it by transforming yourself. If the space is unowned and you rolled doubles to reach it, you can purchase it by transforming another player of your choosing. If the space is owned by another player, you can steal it from them by transforming them. The transformations you use must match the types of the transformations the other player currently has on them in addition to matching the number. If the space is owned by another player and you do not steal it, they can choose to transform you instead. This will reduce the cards they can use during their own turn, however. If you own the space, you can remove all transformations from yourself.
    In order to transform someone (including yourself) who is already transformed, the transformations used must either be of a type the target is not currently transformed by, or match the types of the transformations they are already under.
    1-Type Transformations can be overwritten by any transformation of the same type. 2-Type Transformations can be overwritten by any combination of 1-Types that combined share the types of the 2-Type; by any other 2-Type Transformation regardless of types; and by any 3-Type transformation. 3-Type Transformations can be overwritten by any combination of cards that have all three types between them.
    The transformation cards affecting each player are kept with that player, separate from their hand. When a transformation is removed, a card is discarded, or a 0-Type card is used, the relevant card(s) is placed in a discard pile. When most cards have been drawn from the deck, the discard pile is shuffled and placed at the bottom of the deck.
    Dan: "Discarded cards eventually get shuffled in..." [Mon, Dec 11, 2017]
    A possible revision may take effect in future versions: If a player has ended two consecutive turns in the same form, they must draw a card and immediately play it to transform themselves, replacing the current forms applied to them with the result of the drawn card."
    Dan: "I think a rule for future versions of this (...) is that if you've ended two of your turns in the same form, you draw a card that you must then immediately use to transform yourself, ignoring normal restrictions on what can replace what. The intent of the game is for forms to be brief, and Rhoda has had that form FOREVERRRRRRR. It would also mean that, at most, you'd have to deal having a 3-type card form for two of your turns." [Fri, Jan 19, 2018]
     
    EFFECTS
    Most cards have additional effects that alter player movement, purchasing ability, and cards drawn.
    Attract: If a player has Attract, other players move towards them, even if it means they move counterclockwise. If a player moving towards the player they're Attracted to reaches the space the Attract player is on but still has spaces left in their roll, they continue moving past the Attract player. If there is equal reason to move in either direction, players move clockwise. Attract (All): All players are affected. Attract (Dog): Only players with the Dog modifier are affected Repel: If a player has Repel, other players move away from them, even if it means they move counterclockwise. If a player moving away from the Repel player reaches the exact opposite side of the board from the Repel player but still has spaces left in their movement roll, they continue moving past the opposite point. If a player starts their turn on the space the Repel player is on, they default to moving counterclockwise. Repel (All): All players are affected. Repel (Cat): Only players with the Cat modifier are affected Blockage [unofficial name]: Players cannot move past a Blockage without a size modifier, even if they have spaces remaining in their dice roll. Big: Big players create Blockages and can move past Blockages. Small: Small players can move past Blockages.
    Rhoda: "Um, I'm on the same space as Susan [who has Repel (All)], so... Opposite of normal? Gotcha." [Fri, Jan 5, 2018]
    Dan: "The rule of thumb I decided on was that moving the 'wrong' way (counterclockwise) wins by default if there's a conflict (thereby giving the exception to what's normal more opportunity to happen). As such, whether Attract or Repel would win out would depend on player's positions on the board, which means a player could be drawn to a form one turn, and be repelled the next." [Wed, Jan 3, 2018]
    Dan: "Incidentally, if a cat form was in play, it would be repelled by Rhoda's dog form (move away from Rhoda), and Rhoda would be attracted to the cat form (move towards that player)." [Fri, Nov 24, 2017]
     
    CARDS
    There are 40 cards, 36 of which are Transformation Cards. The remaining four are two Reset cards and two Swap cards.
    (due to the rules not being entirely defined, only effects directly stated in the comic or commentary will be listed until clarified)
    1-Type Animal Cards
    Squirrel Add one to your movement roll. Dan: "Squirrels are known for getting places they want to get to..." [Thu, Nov 16, 2017] Susan: "I roll a three, but using my squirrel girl ability, I add one to my roll, making it four!" [Wed, Dec 13, 2017] Dan: "...if you can add (or subtract) one from your roll..." [Wed, Dec 13, 2017] Fox Skunk Repel (All): All players move away from you. Bunny Honey Badger You are unaffected by both Attract and Repel. Hanma: "Honey Badger doesn't give a carp about attract or repel, and is immune to both." [Thu, Feb 1, 2018] . . . 1-Type Physical Cards
    Busty Your minimum end-of-turn hand size is increased to 4. If you have less than 4 cards in your hand at the end of your turn, draw until you have 4. Rhoda: "And with Busty, I draw until I have four cards at the end of my turn!" [Fri, Nov 10, 2017] Ditzy You can use multiple cards of the same type as if they were different types. If you do, roll to see which among the same-type cards takes effect. Susan: "I'm only using it because it lets me use multiple cards of the same type as though they were different types, the card, or cards, actually sticking chosen at random!" [Thu, Nov 16, 2017] Dan: "During actual playtesting, I settled this by assigning each card to a six-sided die, and going with whichever rolled highest." [Wed, Dec 13, 2017] Tall Small Small: Can pass blockages Energize Draw 1 card before rolling for movement. Hanma: "Energize means Susan gets to draw an additional card before she moves!" [Thu, Feb 1, 2018] Hippy Creates a Blockage. Dan: "Funnily enough, 'Hippy' happens to have the same blocking ability, but doesn't make the player 'big' (all it has is 'may block regularly sized players')." [Sun, Feb 11, 2018] Heavy Subtract 2 from your movement roll . 1-Type Clothing Cards
    Sensei Furry No gameplay effect Dan: "Furry is an oddity of a clothing card. Basically, it has no effect that matters to gameplay..." [Wed, Dec 13, 2017] Nurse Magician If someone tries to transform you, discard 1 card to force them to transform themselves. Hanma: "Magician means if someone tries to transform her, she can discard a card to make them transform themselves instead!" [Thu, Feb 1, 2018] Genie At the start of any other player's turn, they can ask you to transform them. You must then choose one or more cards to transform them, replacing all current transformations on them. You may then redraw that number of cards. . . Police Due to a misprint, it is treated like a 2-Type Physical/Clothing card in initial playtesting. Hanma: "Um... I originally wanted Police to be a physical-clothing card, but it looks like I changed everything but its type by mistake, so... It is a physical-clothing card, but I meant to make it just clothing..." [Wed, Jan 10, 2018] 2-Type Animal/Physical Cards
    Cowgirl Ashley: "+1 ATTRACT FOR EACH TURN IT'S IN PLAY!" +1 Attract for each turn it's in play (max: 9) Attract (All): All players move towards you. Ashley and Hanma: "Is there a limit to the, um... attract boosts?" "I never thought it'd come up, but every effect like that caps at nine. Single digits only." [Fri, Dec 8, 2017] Elephant Big: Creates a Blockage. Can pass Blockages. Dan: "Elephant is "Big", and has the ability that makes it so the play can choose to block the movement of regularly sized players." [Sun, Feb 11, 2018] Cheetah 2-Type Animal/Clothing Cards
    Golden Cheerleader Dog: Has Repel (Cat). All players with the Cat modifier move away from you. At the end of your turn, the player with the highest Attract value draws a card. If there is a tie (including if no players have Attract), roll to determine who amongst the tied players draws. Saint Bernard Dan: "The Saint Bernard card has an effect involving the option to remove a 1-type form if on the same space" "...everyone having the option to remove 1-type cards if on the same space as Saint Bernard." [Wed, Dec 6, 2017] Poodle 2-Type Physical/Clothing Cards
    Kid You are unaffected by Attract. You cannot have the Attract modifier. When rolling for movement, choose the die with the lowest value and move that number of spaces. Dan: "The Kid card cancels attract effects. A player with kid ignores, and cannot have, the attract ability." [Mon, Jan 1, 2018] Susan: "Kid makes it so I only use the lowest number I roll for movement, so... A five and a one. I move one." [Mon, Jan 8, 2018] Shrink Lifeguard 3-Type Animal/Physical/Clothing Cards
    Mouse When rolling for movement, divide the result by two (rounded down) and move that number of spaces. Small: Can sneak past Blockages. Catalina: "UM, FORE! You know, the golf "fore", not... I rolled a six, not four. Which means I move three because Mouse..." [Mon, Jan 22, 2018] Dan: "Mouse makes the player move half as many spaces as they normally would, rounded down." [Mon, Jan 22, 2018] Dan: "...and Mouse also counted as 'Small'." [Sun, Feb 11, 2018] Pony Kitty Pet Your movement is 6; rolling is unnecessary Rhoda: "Oh. Right. Pet Kitty means I move six spaces no matter what." [Mon, March 12, 2018] 0-Type Cards
    Reset Remove all transformations you are currently under. Reset Remove all transformations you are currently under. Swap You swap all of your transformations with those of another player. You can purchase spaces with your new transformations so long as they meet the usual requirements. Swap You swap all of your transformations with those of another player. You can purchase spaces with your new transformations so long as they meet the usual requirements.
  25. Like
    Zorua got a reaction from CritterKeeper in Things That Are Just Annoying   
    When I'm trying to move tabs on my browser and it pulls one into its own separate window for no reason.