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      Welcome!   03/05/2016

      Welcome, everyone, to the new 910CMX Community Forums. I'm still working on getting them running, so things may change.  If you're a 910 Comic creator and need your forum recreated, let me know and I'll get on it right away.  I'll do my best to make this new place as fun as the last one!

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Found 261 results

  1. http://egscomics.com/egsnp/parable-018 Turn's out this outift has the same affect on people as the Zatanna oufit I suggested would have. Well that combined with Susan's purity. But Dan did imply that clothing "attractiveness" could get ridiculous in Fable 2.
  2. http://egscomics.com/egsnp/parable-017 While having so much money you don't notice if you bought anything is nice, there are higher targets: 1) Find if the money counter is four byte long and what happens on overflow 2) Find if the money counter is eight byte long and what happens on overflow 3) Find if the money counter is DOUBLE FLOAT and what happens on overflow ... ok, I guess it must be special kind of game where the amount of money would be better shown in scientific notation ... but yes I know few. Sure, those are idle games and are programmed in way there is still something you don't have enough money to buy at the point where the game engine is crashing, but still, tredecillion is nice number ...
  3. http://www.egscomics.com/egsnp/parable-014 ... ok, I enjoy "cheers" references I don't know even less than references to game I don't know ... so I would just assume this will continue next strip and wasn't just opportunity to do the "cheers" reference.
  4. http://egscomics.com/egsnp/parable-013 I'm not surprised. Most games will punish you for playing them differently than you are supposed to, not reward ... all rewarding ways to play differently than you should are labeled cheats and "fixed". BTW, this will likely be talked about more in later comics, but ... note that sometimes it's not worth to balance the game too much. Sometimes it's OK when there is point in game after which you basically no longer need to care about something delaying your progress before. It just means in that stage, there is something else delaying you. Or maybe you already won and are expected to start another game at higher difficulty. And we already mentioned that being too realistic would make the game unplayable, right?
  5. http://egscomics.com/egsnp/parable-011 Ok. I got it half right. We won't see any killing, but Dan DID commented about that, mentioning exact problem I mentioned. Also, yes, tie up mechanics would be terrible for pacing, also most of those bandits are murderers who deserve to die. But no way would Susan actually be killing them. Maybe later if she gets really angry. (We commented about "non-lethal take downs" before ... not even web may help ... only way for fighting or RPG game to realistically avoid killing people is, well, to not include any people.)
  6. http://egscomics.com/egsnp/parable-008 Didn't Susan overdid it? Not that I'm complaining ... (ducks hammer). (Of course, considering she did it without any apparent tools, might not be deliberate.) How did it even got so tight in first place? It wasn't so tight before ...
  7. http://www.egscomics.com/egsnp/parable-003 I think that cave water would be cleaner than water in river. Could be filtrated by the rock and ground above. Sure, it's probably contaminated by those man-eating bugs ... but still, any contamination is even more likely outside the cave. Granted, Susan probably never swam in anything not containing chlorine. (Are those bugs even dangerous? Susan is not man, after all ... )
  8. http://egscomics.com/egsnp/shs-17 So, this being in the "almost certainly canon" category, cheerleadra skin DOES feel normal AND cheerleadra is vulnerable to tickling. Also, does Dan really thinks there is no shipping potential with Ellen and Elliot? Sure, both would try to resist, but some shippers ... ... I still think they should've asked Ashley. But other than that, yes, Ellen would be safest option.
  9. http://egscomics.com/egsnp/shs-13 Ok, Tedd now has great opportunity to make the scientific experiment of touching cheerleadra. ... I mean, she already touches her, technically, but I'm not sure he thinks scientifically enough now. Tedd, think about Grace! What would she say if she saw this! ... ("Can I join you?" ... ok, nevermind)
  10. http://egscomics.com/egsnp/shs-12 Normally, if Elliot would be able to punch this fast, he would be stronger, because force = distance x time ... but superheroes have all sorts of build-in exceptions ... Also, superheroes generally don't get dizzy when moving fast , but that would likely be one of those exceptions.
  11. http://www.egscomics.com/egsnp/shs-11 Note that we have confirmed that Nanase DOES have magically enhanced strength even in normal form. It's likely everyone from ASMA dojo have it. However, even without higher strength, there is another factor: expectation. The skin can react on Elliot touching it - similarly how it's very hard to tickle yourself, because you are expecting it. So yes, Tedd, you totally should test it yourself.
  12. http://egscomics.com/egsnp/pizza-08 Well, not the Kitty Catgirl Rampage we had hoped, but I did say we'd probably end this with everyone getting back out of character and Kitty herself becoming a catgirl has to count for something.
  13. http://egscomics.com/egsnp/pizza-04 ... is this crossover with XKCD? I'm sure there IS secret of the pizza. It's probably protected by Italian mafia. I don't expect Dan to know that secret.
  14. http://egscomics.com/egsnp/pizza-01 Soooo, this storyline is canon? Even Nanase Craft had the characters mostly in-character. I'm not sure hanging the lampshade over the uncanny valley will help.
  15. http://egscomics.com/egsnp/fantasywasteland-33 Right. The legendary pickpocketing capabilities of some games ... wait. Isn't the rogue/thief according to original paper rules of AD&D capable (with enough skill) to steal the sword enemy is just attacking him with?
  16. http://egscomics.com/egsnp/fantasywasteland-32 She's NOT naked. Granted, she's not clothed either, but saying she's naked is exaggeration. Also, I think the main reason why NPC don't reacts on other NPCs not wearing anything is that NPCs don't reacts on other NPC AT ALL. Besides avoiding colliding with them. In some games at least.
  17. http://egscomics.com/egsnp/fantasywasteland-30 Sooo, Grace is inside the city. Now what? She needs the amulet. Does she plan to persuade them to let her get the amulet as well? Most likely, the game probably expects she will now be working on other bounties, but those are going to be harder than the skunk. Unless some of them are generally harder but better suited for solving with charm magic.
  18. http://egscomics.com/egsnp/fantasywasteland-28 Considering this is beginning quest which probably didn't required them to go too far away, I would find more logical if the skunk stopped levelling when they GOT the quest. But, maybe they expect the player will get lost on way to first quest? It sounds like cheating on first hearing it, but it's actually no more cheating than how the levels are set in game which is NOT open world. And obviously necessary. And as long it's done in way people won't notice - which they WOULD if every boss required first seeing him, be defeated by him and then leveling - then I guess everything is ok. But I wouldn't like to be the one who is tuning the parameters ... Hmmm ... did I played any game with this effect? ... did I played any open-world game? ... well, the minecraft clone, but that's TOO open and when I played it there were no enemies yet.
  19. http://egscomics.com/egsnp/fantasywasteland-27 And now we have a new reason for this pinup to exist.
  20. http://egscomics.com/egsnp/fantasywasteland-25 ... Sarah dispelled all that with single wand? Was it just single transformation after all? Or is this special "dispel everything" wand and she's actually testing if it's capable of undoing multiple transformation at once? Is Dan aware that we are going to speculate about what he might consider random background? Aren't there any games where companions become incapacitated until you use consumable item to heal them? I see in Fallout 4, it works how Dan described ...
  21. http://egscomics.com/egsnp/fantasywasteland-22 Those videogame developers are lazy. Seriously, the game is already huge, they COULD include some speech engine for saying the player name. Or, they can just make the player say it and record it. Or, like, not bother with voicing. I'm going to read subtitles anyway, don't want to risk missing something. And yeah, it's totally raiding. However, it doesn't make them bandits. It's preemptive defense.
  22. http://egscomics.com/egsnp/fantasywasteland-21 Charming pair indeed. They need to find some man. I think convincing him to help shouldn't be problem oh wait this is game it doesn't need to follow logic. I think it's obvious: those robot companions increases your own sneak ability by distracting anyone from noticing you.
  23. http://egscomics.com/egsnp/fantasywasteland-20 Wait. How big headstart did Carol give to Grace and why? Because if she sweats this way after just short run she's not fit enough for adventure. Also, I'm pretty sure bards are closest thing to reporters fantasy have.
  24. http://egscomics.com/egsnp/fantasywasteland-19 She's optimist. When it would be peace treaty situation, they wouldn't be giving the quest to adventurer. Adventurers usually get those jobs which are win-win scenarios because either they kill something or will be killed. Actually, ninja turtles would be FANTASTIC post-apocalyptic example. IF they would be from Dimension X and not Earth native. Well, "native".
  25. http://egscomics.com/egsnp/fantasywasteland-18 Right. Favor. Or a quest. Except "favor" at least SOUNDS like something not fourth-wall-breaking. Also, yeah. Golden bottle caps. Sounds totally obvious in hindsight. Oh, and communism ... yes. On one hand, in small closed communities the communism makes more sense - you don't really need capitalism OR trade if you know everyone personally. It's those attempts to broaden it to whole countries which always fails horribly. On the other hand, yes ; from propaganda standpoint, the americans would lost if only the vault would remain. ... which is not true. Obviously, there IS live outside the vaults. Like this city. Which seems to keep the capitalistic ideas live. ... also, there is that little issue of vaults being actually intended for social experiments, not to preserve population.