1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?D&D, 4th Edition
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Setting is the Elsir Vale, beginning in the town of Brindol eighteen years after the Red Hand of Doom (a 3.5 adventure). The world is largely generic, however.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Six players total. Anybody who wishes to be an alternate may be asked to replace a dropped player, but if all goes well, that won't be an issue for at least a long while.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Skype and
Gametable.
5. What is the characters' starting status (i.e. experience level)?
First level
6. How much gold or other starting funds will the characters begin with?
Standard: 100gp
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
All published Wizards material is fair game. If you find a homebrew class/paragon path/power/feat/whatever that you want to use, show it to me along with where you got it and any discussion on it. If it seems ok, I'll let it in.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Any published race in Wizards material is fair game. See above for homebrew content.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Point Buy +1, meaning you build your ability scores using standard point buy, then add 1 to every ability score when you're done.
10. Does your game use alignment? What are your restrictions, if so?
Go ahead and give your character an alignment, but I expect characters can move beyond their alignments, so I do not place any restrictions on them.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Go for it. Either regular feat multiclassing or hybrids are ok with me.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
I will roll the dice for what I control, you will roll the dice for what you control. I don't require you to use Gametable's roller, but if you do, please create macros for all the most common rolls you'll need so as to not hold up the game when I ask for a roll. Otherwise, I am perfectly fine with you rolling regular dice on a real table and trusting you to tell me what comes up. As a way to speed things up, try rolling attack rolls and damage rolls at the same time while in combat.
I reserve the right to lie about my own dice rolls to prevent total party kills (don't think that means I'm afraid of partial party kills, however).
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
-As a general rule, if you want to reflavor or change something, you can go ahead and do so. As long as it's mechanically the same, I don't care if your eagle animal companion is a small dragon or a flying monkey made out of legos (ok, I care if it's the latter, because that's just too silly for this game). Just make sure I know what you're calling things and what you're actually using, so I don't get mixed up.
-You may select a background for your character as well as a background benefit. It is preferable for the background to match your character, but I would be fine with a background not matching your character's backstory if you can justify having the benefit on your character.
-To steal one from HS: the Intelligent Blademaster feat is a class feature for Swordmages. After all, it's practically a class feature anyway, for the number of Swordmages that take it (hint: all of them).
-And to steal one from Dan: you get one mulligan per session. It really sucks when you lose that daily power to a terrible roll, or waste that action point you spent. Once per session, if you don't like the result on the die of any roll, you may reroll it and take the better result. You must make this decision before the roll's effect are declared. For example, if you're rolling an attack roll and get a 7, you may decide that you really want your attack to hit and take a reroll. You get a 13, and I tell you you hit, with no mention of whether the 7 you had before would have hit. You may also do this with damage die, but it can only be one die (if you're rolling 3d10, you may reroll one of the d10s), with the reroll being decided before I mention whether the attack bloodies/drops an enemy. I will try to pause between you telling me the roll and declaring the outcome (and might need to anyway to look up a DC or defense stat), but my mind may be on other things, so there is no guarantee. Please try to be ready to say you wish to use your mulligan when you intend to use it.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I won't require huge backgrounds, but thinking about them is always good, and letting me know what you can is even better. I may be able to work in some unique things related to your character, and it might even give us an adventure or side trek later on in the campaign. Also, knowing your character's background helps you to play your character, so while it is optional, there are only benefits to having one.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Being a Wizards module, I believe there will be an emphasis on hack and slash in the adventure. If I can, I will try to inject more role playing and puzzle solving into the adventure where I see fit. The changes in the beginning will be few, but there should be more as we go on as I get more familiar with the adventure path and the players and characters.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Any published Wizards material is fair game (as said above). If you have any homebrew content or a request for a minor change in rules, please show me what you wish to include and I will either approve or reject it (as also said above).