Fighter Profile Updates and Commentary
Posted 15 July 2007 - 05:57 AM
This thread is intended for participants in The Tandy Arena to post their Avatar abilities.
Recommendations: From RP in other forums (mostly on TheNice), I recommend you link to your profile in your signature. I also recommend, once you have posted your profile, that any updates be made by editing the existing profile rather than creating a new one - this makes it so that your profile is easy to access and all updates are consolidated in the original profile. That's just a recommendation, though. Take it or leave it.
Race: Wolf/Coyote hybrid (Anthropomorphic)
SKILLS AND SPECIAL ABILITIES
BlackWolfe is a middling-good greco-roman wrestler capable of using those skills in hand to hand combat. He is also fairly skilled with a three-quarter staff, and wields a 6' length of steel pipe in that regard.
His principal special ability is the Sketchpad of Many Things, which can act as a dimensional portal to any location that he has drawn on it and also can be used to manifest any item drawn on it.
A secondary special ability is the Sacred Chao amulet that all three manifestations (BlackWolfe, Blackie, and Elbie) wear around their collective neck. Physical contact with this artifact allows one of the three personae to come to the fore, shapeshifting BlackWolfe's body into that persona's. Due to this BlackWolfe, Blackie, and Elbie normally cannot physically exist at the same time, though they are always in mental contact - the two inactive personae able to communicate with each other and the active persona, see what he or she is seeing, and feel what he or she is feeling to a lesser degree.
BlackWolfe has a magical talent for projection - he can manifest astrally in any location he is familiar with, near familiar people, or within line-of-sight. He can also project magical bolts which hit with the kinetic force of a baseball thrown very hard, and can be of any shape - including razor-sharp.
Personality-wise, he is the snarky wiseguy of the trio - the one most likely to make a snappy remark. He is more shy than Blackie, but more confident than Elbie.
Race: Wolf (Anthropomorphic)
Weight: 833 lbs
In addition to the Sacred Chao Amulet, Blackie has the innate ability to increase or decrease her size, growing from an 8'9" powerhouse to a 50' juggernaut or beyond in a relatively short time. She cannot reduce her height below 8'9", and may only grow at a rate of about 5% of her current height in a few seconds (once per normal combat round). In her home world, this ability has no such limitation on speed and no known upper limit. In other worlds, she has an upper limit based on the magical potential of that world - the more magic, the more she can grow.
Though she cannot draw on the Sketchpad of Many Things due to large, clumsy fingers, she can make use of its other properties, including using it to teleport to another location, pulling items out of the Sketchpad, or putting them back in.
Blackie has a natural magical talent for alteration - she can change her shape or the shape of others, including shapeshifting, gender shifting, healing, and other such alterations (this is how her clothes fit when she's a hundred feet tall and dancing down the freeway for fun). Doing so against an unwilling participant requires a contest of will, during which changes may begin, advance, halt, or reverse depending on how the contest progresses.
Given the large amount of magic generally available in the area, Blackie is able to circumnavigate some of these limitations in that she can use these abilities to a degree while not the active persona. She can heal other aspects of BlackWolfe at a slower rate than herself while they are active, and she can "store" growth while inactive. It should be noted, however, that changing into one of the alternate personae "resets" her growth, and she must start again from the 8'9" mark.
Personality-wise, Blackie is the most forward of the trio. She can be blunt, though she does try to avoid outright rudeness. She is playful in much the same way as a puppy. While she can make a snappy comeback - and often does to tease BlackWolfe - she would much rather laugh at others' witty remarks. She also, for some reason, seems to believe that a flying tackle is an acceptable form of greeting between close friends, despite her large size and mass.
Race: Gold-Capped Fruit Bat (Anthropomorphic)
Weight: 85 lbs
In addition to the Sacred Chao, Elbie (from L. B., for "Little Blackie") has, due to her race, the ability to fly. Her wings are the same limbs as her arms. She can use the clawtips on her fingers (two fingers and a thumb on each hand not used to support the membranes of her wings) and toes to cling to any non-smooth surface, allowing her to climb on walls and ceilings. As her arms are kept busy with flight, her feet are prehensile, allowing her to hold things in them, but not allowing for fine manipulation.
Her light weight is due in part to hollow, highly fragile bones. Though it allows her to fly, she can be severely injured rather easily, and tends to avoid direct conflict.
Also due to her species, whenever she is not talking, she is emitting hypersonic pulses which give her a fair sense of position, size, and direction of everything within earshot - which for a bat, is a fair ways - making her nigh-impossible to blindside.
She has a magical talent for conjuration - creating and dispelling items - and for minor to medium enchantments of inanimate objects. Her glasses, for example, are conjured and enchanted to never fall off - though she can remove them or dispel them at will. Elbie can use the magical principle of correspondence to enhance her enchanting ability by the use of her own blood. Though it does not allow her to perform major enchantments, it does allow her to increase the size or area of a minor enhancement, and to "stack" enhancements (such as her enhanced "shatter" spell stacked on top of a verbal trigger enchantment in Round 1 of the 3rd Avatar Tournament).
She also has an almost magical talent for cuteness of the "aww, isn't that adorable" variety, which may or may not prove useful in combat.
Personality-wise, she is generally shy and reserved, although she is the most carefree of the three. Though she's not very good at being witty, she excels at outright silliness. She's the member of the trio most likely to make a bizarre, tangential joke or cultural reference, or to spout a silly-sounding word over and over until it loses meaning and just becomes a silly sound.
While not actually blind, whithout her glasses she is severely nearsighted.
BlackWolfe Male, 6'1" 195lb wolf/coyote hybrid
Blackie: Female, 8'9" and up, 800lbs and up (depending on height) size changing powerhouse wolf.
Elbie: "Cunning like a fox. Who's a professor of cunning at Oxford university." -- Splunkle
Note: In RP, text in italics represents thoughts of the active persona. Colored italics represent thoughts of inactive personae, based on the colors shown above.
I still call dibs on Nahrm!
Posted 15 July 2007 - 08:25 AM
Appearance: Archanon stands at 5'11, with jet black hair and green eyes. Or he did; due to recent events, he overstressed his own powers and the uncontrolled release of the energy he stored in his body has permanently bleached one eye silver and likewise a streak of hair above it. He generally wears a shirt in subdued colors and loose pants for movement; recently he’s added a black duster with protective enchantments woven in. When he doesn't wear it, it is possible to see black marks twining up his arms in a regular pattern. Whether or not they were intentional is unclear, and he won't tell.
Abilities: Power leeching, Spellcasting, Energy-Sight.
Equipment: One sentient, shapeshifting book, and one backpack of infinite holding with various weapons stored. Recently acquired a belt which conceals a set of twelve gems, as well as a matching pair of daggers which each have a large amber stone in the hilt.
Due to recent events, he has "scorched" the mental channels he uses to drain energy and has had to severely curtail any such activity. As a result, he now has to rely on his own energy for almost all things magical he wishes to do, and will need some time to get used to that fact. He still has the ability to drain, and can still safely drain small things, but nothing like he is used to doing. He still retains full command of the Energy-Sight, however.
Appearance: Archa stands at the same height as Archanon and shares his green eyes, but her hair is blonde. This should not be taken by anyone to indicate lack of mental capacity, however; behind her outward "Archa stab!" facade lurks a shrewd mind. She is fairly attractive, not devastatingly beautiful but pretty. She is in excellent fighting condition. Archa always wears green. Always.
Abilities/Equipment: Same as Archanon, plus skill with all sorts of weapons, especially the melee kind. For her, the daggers and belt set serve a purpose beyond energy wells; each of the twelve gems in the belt contains a spell matrix, which she uses to cast for simplicity's sake.
Spells are as follows:
Fireball, Barrier, Shockwave, Strength enhancement, Speed enhancement, Flight/Levitation, Phasing, air manipulation, Electric manipulation, Earth manipulation, Trip Spell, Ice manipulation. The amount of energy in each stone will be determined randomly at the beginning of the battle, as will the amount of stones that actually have energy in them.
Condensed backstory: Archanon was a normal human in a world where everyone had powers. This, of course, made him abnormal. Long story short, he liked to hide in libraries and the like to avoid being laughed at, and discovered a sentient book that explained to him that his powers were just hidden, then planeshifted him to a place where others like him were taught to use their abilities and how to observe and record, then sent out to wander the multiverse. They were told that any reports they sent back were welcome, and they were welcome back, but nothing was required. On his travels, he discovered he had only one dimensional alternate, and she was Archa. She'd recently left home and was looking for adventure; he offered to take her with him, not knowing what would happen. She accepted, he reached out a hand to take her to another dimension, but upon touch they combined and he ended up with her as his alternate personality. They both were surprised, but quickly accepted the idea due to the advantages it offered (complete resistance to mind control and two different fighting styles), and took up residence in the Wotchiverse because the abundance of gender changing spells meant they'd both get turns "at the wheel."
I jumped on the bandwagon... so ask me something!
Posted 15 July 2007 - 09:36 AM
Full Name: Tyris Stark
Weight: 12 stone (168 lbs)
Abilites: Nothing, on his own, except for surprisingly strong willpower. He relies on technology and on spell-imbued items. Cortle Steeze, his secondary mind, is a sensory psychic. He can't control the body, or at least has never been able to thus far.
Equipment: One ship, the DSRV Zarathustra, which contains a bunch of stuff. See below.
Tyris travels through the multiverse, often by accident, picking up (i.e. buying, being rewarded with, stealing from ancient temples... all that) equipment and/or knowledge. He is known to possess (though not neccessarily use) items from the same universes in which can be found Predator, Star Wars, Bionicle, and several others, as well as some stuff he's designed himself. Not all of the items work in every universe, as some of them have different fundamental rules. He uses the Zarathustra's computer to randomly select which items he will wear on any given excursion, with the exception of the retrotech gauntlet, which he always wears. This handy object can create retromatter from apparently nothing (the workings are still... obscure) and manipulate both retromatter and, to a limited extent, normal matter.
Edit: There's more info here.
"Never listen to Tyris." - Daracaex, unwittingly forming Rule #3 of Dealing with Tyris
"It's just supposed to be silly! STOP ATTACKING MY IDIOTIC IDEAS WITH YOUR RELENTLESS LOGIC!" - King of Ferrets, who didn't heed Rule #3.
Posted 16 July 2007 - 01:10 AM
Appearance: A tall, slender man with tanned skin, purple hair tied in a ponytail and bright blue eyes. Dresses in either a gi and hakama or in more casual clothes consisting of loose black trousers with a gray shirt and a light black jacket. Always wears the signet ring of his family and carried his swords on his belt.
Abilities: Is a fast and dexterous swordsman who can perform the iaijutsu strike faster than the eye can see. Has learned some wind and lightning magic from Prishe but mostly only uses it to enhance his swordplay rather than raw nuking like Prishe perfers. Also carries a few hidden weapons on his person including a kusari-gama up his sleeves and accupuncture needles in his bracelet. Turns into Prishe when he draws the Murasame.
History: Hawkeye was an ordinary swordsman traveling the land until the fateful day he drew the sealed murasame in a desperate act to save himself. It bound the soul of the demoness Prishe into his own body, forcing the two to share it. Though they rarely agree on much, when they put their heads together, they are unstoppable team.
Equipment: The masamune, the legendary sword passed through his family. Though a mighty blade, it was known as the holy sword for it's true power was to avert conflict. It's holder radiates a strong aura of command that often allows him to break off a fight before it starts. The sword also grants it's owner prenatural awareness of danger as long as the sword is sheathed (the sword safeguards fledgeling heroes but does not protect them from their own recklessness)
Age: over 500 (relatively young for an immortal)
Appearance: A lightly built female with wild blue hair, narrow red eyes and the ears and tail of a cat. Wears black silk pants with a blue top to match along with a flowing red cape and white silk open fingered gloves.
Abilities: Though physically weaker than Hawkeye, Prishe's magic makes her a force to be feared. She can lay waste to an enemy with her fire magic and severely hinder them through her shadowy curses, traps and impairments. Prishe's strategy is mainly to cause as much confusion and disruption in the enemy as possible. Turns into Hawkeye when she draws the masamune.
History: A simple demon of mischief who was killed by demon hunters over a century ago. Refusing to go down that easily, she managed to bind her soul to the murasame before her old body failed her. Now left to rely on Hawkeye's body as her part time vessel, she seeks to further amuse herself in the world. Though she respects Hawkeye's prowess and focus as well as his willingness to accept her, she tends to view him as an old stick in a mud much of the time.
Equipment: The murasame, often called The Reaver in Red for the sword, unlike it's counterpart, sought and reveled in combat. It's true power is a terrifying one. When it's owner voluntarily sheds blood onto the blade, it releases a red mist that incites all in it's area into a feral, uncontrollable rage. (to some this is a boon, to others a curse)
New profile http://community.the...mp;#entry145703
Hey Dollyteers! Dolly's got herself a little old comic now! Check it out!
Hawkeye on the big screen! Be enlightened!
AIM: Lord T Hawkeye
Posted 19 July 2007 - 09:16 PM
Posted 22 July 2007 - 12:15 AM
Your link isn't working, or to be more specific, it's going to some spammy website. Do you mean this link? (no www. and adding the I to deviantart)
Posted 24 July 2007 - 11:10 AM
Name: Archris the Daemon-Forged, The Fallen Angel That Was And Will Be
Age: Old, veeeeeerrrrrrryyyyy old
Height: 6 feet
Weight: 148 lbs
Race: Human fused with a Fallen-Angel-turned-Daemon-Lord
Apperance: (OOC: I'm taking a leaf out of Hito the Eccentric's book and doing this 'in-character'. Yoink dude! /OOC) The figure standing silhouetted against the skyline on the cliff's edge seems completely at ease, his brownish-blonde hair, worn long and tied back, being sweapt out of his currious eyes by the strong winds that buffet travellers along this road less travelled. Even at this distance, it is obvious that his eyes do not match. His left eye is the steely grey-blue of cold ocean on a cloudy day, but his right is a violent, blazing scarlet, burning with excitement and passion, it's pupil slitted like a snake's or a cat's. His build is wiry, but strong and he doesn't bow before the biting wind. He wears simple clothes - faded grey cargo pants, a grey t-shirt and a light black coat that falls to the backs of his knees, now sweapt out behind him by the winds racing along the clifftop. The sturdy brown boots he wears and the battered old pack on his back mark him out as an experienced traveller. As he turns, taking in the view, you notice a long scar, running down his right cheek, onto his neck and dissappearing into the neck of his t-shirt. A small smile spreads across his mouth, making his otherwise comely, but unremarkable features almost hansom, before he turns once again to the road and vanishes from sight over the horrizon.
Skills and Special Abilities: Skills - Archris was once a summoner of middling skill, if given a pentagram he could probably summon an otherworldy entity or two. Also, he has used many weapons in his travels and prides himself on being a master of them all, he can use any weapon he can lay his hands on, or even just his hands themselves! Also, he's very strong, fast and agile, making him a dangerous opponent in a fight.
Special Abilities - Thanks to Zorsan, the daemon sealed inside him, Archris can see onto the seven planes of reality, meaning he cannot be blinded by darkness, he can see through invisibility and illusions don't effect him. Also, he has the ability to use demonic magic at will. He can throw detonations and fluxes around, throw up shields around himself and others, create concealments to make himslef invisible and use all types of fire, wind, darkness and lightning magic. He also is proficient to a lesser degree with light, ice and nature magic.
Check out the test to find out who you are!
Posted 24 July 2007 - 09:30 PM
Fixed. It works now.
CEMU is now Cemu.
Posted 05 August 2007 - 02:20 AM
Appearance: Around 6'3, tall and thin. He has long arms and legs, but is stronger than he appears. He has scales covering his body and wings and has a distinctly draconic face, though it is easy to see human features as well. His wingspan is about 8 feet and he has a thick tail, which he almost always suppresses. He can suppress his dragon traits and appear as a normal human so that he may go out in public without disturbing people (and avoiding the stares he would constantly get otherwise). In both human and half-dragon form, he has a crystal embedded in his forehead.
-Daracaex has a double scimitar that is his main weapon. His fighting style mostly revolves around his mastery of the odd weapon, but he also mixes in various kicks. He is also trained in unarmed combat, so he can never be entirely disarmed.
-He can also fly using his wings and very rarely makes slam attacks with his tail, though it is rarely that he uses it since he thinks it just gets in the way.
-The only known supernatural ability he has at his disposal is a breath weapon that is keyed to the crystal embedded in his forehead. He can breathe many different elements, depending on what crystal is active, ranging from a traditional fire breath to an obscuring breath of darkness. However, some elements don't translate well to a breath attack, so he might draw some other benefit from certain crystals.
-The Dragon Blade, a double scimitar that is his only inheritance from his father. It is made of flame-touched steel and is thus more attuned with draconic creatures. This weapon has a unique property that is very rare and can fundamentally change the form of the blade. It is a socketed weapon that Daracaex can slot his elemental-bound crystals into and will change form to match the crystal inserted. The technique for crafting a weapon like this is a closely kept secret of Daracaex's family and closest friends. Now that his father is dead, Daracaex and one of his best friends, Cael, are the only ones who carry the knowledge anymore.
Double Scimitar and Shuriken:
-Basic steel guards on his arms, legs, and the tops of his wings. Though his hardened dragon scales can take most hits and leave him mostly unharmed, it still hurts without something to block with.
-A series of elemental-bound crystals situated around his belt that he uses to change the element of his breath weapon and double scimitar. His scales also change color to match the active crystal. He is also given resistance to the active element. Both the resistance and the power of his breath weapon are determined by the amount of his personal energy he feeds into each crystal.
Here is a list of revealed crystals and their affects on Daracaex's breath weapon and double scimitar.
Personality: Daracaex is relatively new to this world, so he is awed by most technology, most of the time attributing its function to magic. He is kind and polite, despite his rough appearance saying otherwise. He is also fiercely loyal to the friends he has and would gladly risk his life to protect them, though he has been forced to leave his friends behind by coming to this world and he hasn't made many new ones yet. When he is fighting, he adopts a completely different mindset, clearing his mind and concentrating on his movements.
New profile has been posted. This one is out of date.
Posted 06 August 2007 - 01:01 PM
Name: Mireille Lunaedge
Appearance: +/- 1.60 metres tall, red hair and blue eyes. A triangular mark under her left eye. Wears a hat and indescribable self-made clothes.
Her left arm, if ever revealed, is made of metal. On her right arm she wears a close-fitting, simple golden bracelet with runes inscribed.
Bio: Mireille can be described with one word: eccentric. This is greatly evident by her clothes, and her way of talking.
Her arm is made from an alloy consisting of cortosis and a little Darksteel, making it indestructible while still maintaining cortosis' unique properties.
She likes wolves.
Abilities: Mireille fights with moves that are an odd combination of physical combat and magic. Ice magic.
She is build for speed and precision, but her artificial arm adds a lot of power to that combination.
See, IE has these awesome plugins called 'viruses', 'bugs' and 'exploits', features not found in FireFox."
Posted 09 September 2007 - 02:49 AM
Iron: pulls on nearby metals
Steel: pushes on nearby metals
Tin: Increases senses
Brass: Riots emotions
Zinc: Soothes emotions
Copper: Hides allomantic pulses(use of allomancy)
Bronze: Allows detection of allomantic pulses
Atium: See in other people's future
Malatium: See in other people's past
Gold: See into your own future
Electrum: See into your own past
Aluminum: burns away all metal stores in a mistborn
Duraluminum: burns any burning metals instantaneously, providing an incredible burst of power to the burn of the metal for an incredibly short period of time, and uses all of the store of that metal.
Kand will be equipped with ALL these metals except aluminum.
Now: for a brief run down of how these work, and some of the other effects of Kand being a Steel Inquisitor, Luminaire, since you've finished Mistborn: Well of Ascension, PLEASE update this with any pertinant to fighting info you have that I don't.
1.) Iron and steel simply push or pull with a force in the classic Newtonian definition of the word. Push on something heavier than yourself and you go flying away. Pull on something lighter and it comes flying towards you. Very simple.
2.) When burning iron or steel a person using allomancy can see a blue glow around ANY significant source of metal. This is not based on vision, but requires direct line of sight to see. The glow diminishes if there is an obstruction, the more significant the most obscuring(several inches of concrete will hide most metal, but even the weakest allomancer can see the glow through their own eyelids). The more powerful the allomancer, the more obstruction required. The most powerful, and Steel Inquisitors fall under this, can see the glows of metal behind themselves.
3.) Steel Inquisitors are not normal humans(if they can be called human). They are stronger by far for their size. They're bigger, and they have metal spikes where their eyes used to be. To give you an idea, Kand, when flaring his pewter, is as strong as Gagh(we ran the numbers). If he were to do a duraluminum burn of his pewter he could fold Gagh into a pretzel and throw him over the nearest building. They heal from wounds that would be fatal to even a pewter burning mistborn. They can regenerate limbs, heal from most wounds, ect.(though each takes some time, it is fairly quick) The only publically known way to kill a Steel Inquisitor is by
4.) Atium allows an allomancer to see a shadow of what a person will do. However it is extremely rare, extremely expensive and burns extremely quickly. All other future/past sight metals give an image of what the person was or could be. This metal can only be used by mistborn and Steel Inquisitors. The only thing that can stop either burning this metal is commonly believed to be another burning atium. There is reason for this. Two mistborn were able to slaughter 300 of 1,000 soldiers in under 10 minutes WITHOUT atium. A lone 18 year old girl mistborn held a gate against an army of koloss(think uruk-hai, but meaner) for hours, again without the benefit of atium.
5.) Due to the metal spikes in their eyes, Steel Inquisitors do NOT see the same way a normal human does! Whoo! Their sight is unaffected by light or dark and they constantly see the blue glows of metal. This works in such a way that it is possible to temporarily blind an Inquisitor by throwing a bunch of metal in their face, in the same way that shining a bright lights after darkness temporarily blind a normal human.
"It's not about what is 'believable' or 'logical'. It's about what is interesting and character-revealing." - June, FMWChat
Dealing in absolutes never works.
"Hey, who's that guy? Oh... that guy." -aleixa.
Posted 10 September 2007 - 02:19 PM
Age: 13 (though she looks to be about 7 or 8)
Weight: 72 lbs
Appearance: She's short, thin, and has both eyes and hair that are pink. She wears a dress much like Vespi's usual, and keeps her hair in a pair of ponytails.
Bio: Genie is a pixy much like Vespitina, though the only royal connection she has is that Vespitina's taken her under her wing as a little sister of sorts. She spent the first twelve years or so of her life locked away and, while she developed motor skills and a basic understanding of life while in this situation, she never learned to talk, read, or write. As such her only form of communication is through infantile gibberish, though since being freed she has picked up on occassional words here and there and is trying hard to learn how to talk, read, write, do math, and the like.
Genie has come to see Vespi as a crutch for emotional support and becomes extremely terrified if left alone for an extended period of time. As such, while Vespitina is staying on Earth Genie stays with Vespi's older brother; Vespitina often visits her because she's come to find Genie's presence comforting and is the only person who recognizes some of the messages behind what a lot of others write off as meaningless gibberish.
Despite her handicaps and the fact that she was first introduced to the outside world so late in life, Genie is as powerful as the average pixy. Being around Vespitina has allowed to her to pick up on many a spell, and she has indeed figured out what they're supposed to do and how to tie them together in some ways that even Vespi hasn't figured out.
Abilities: Pretty much any spell she feels like that doesn't need to be spoken.
My DA page.
Posted 18 September 2007 - 09:48 PM
Species: Girazo (see Appearance)
Weight: 252 lbs.
Appearance: Tournas look like a human... except at the arms. His upper arms look normal, until they cut off at the elbow; a Girazo's 'elbow' is actually a ball-like structure that is capable of rolling quite easily in all directions. Attached to each of these is three lower-arms; these arms are capable of being rotated, spun, and are capable of movements that not even the human arm can achieve. They do, however, have a dilemna-- one arm can be outreached like a human's, but while it is such the ball has to lock into place, which drastically reduces that arm's capabilities and makes the other two on that side go completely limp.
Beyond the physical aspects shared by all members of his race, Tournas of course has other features. His eyes glow pure white (though anyone willing to stare into them would be able to make out pupils), and his hair is nonexistant-- though at one point in time his hair was frizzy and black. He has a scarred up face and a nasty cut running down his upper-left arm, both of which are testaments to his rank as a general in the Giraccio military and his brutal physically-inclined fighting style.
ReflecSkin: Tournas's only ability is something of a blessing and a curse. At the age of ten Girazos are traditionally given a choice between two potions with effects that will last them the rest of their lives. One of these grants the ability to easily learn magic but give up almost all physical strength, while the other grants an immunity to magical projectiles but makes it impossible to learn any magic whatsoever. Tournas unlike most chose the latter. He can still be affected be magic, however-- anything status-affecting or physical but still magical in nature would most certainly harm him, and throwing things or shooting him will work as well.
Items: All of Tournas's combat-capable hands have spiked glove-like implements over them when battle is a possibility. On his belt near the spot where Lebrer (usually) keeps his injured arm is a bottle containing a purple liquid used to temporarily blind especially dangerous foes.
History: Tournas Lebrer was raised to be a fighter-- and that's the life he knows. Despite his relatively young age Tournas has achieved fame in his home country / dimension as a brutal general who can easily slaughter anyone who isn't prepared to take on what is the equivalent of five men attacking nonstop. His style of fighting face-to-face with people has caused more than it's fair share of pain though-- his face is scarred many times over from offense by his combatants, and he was once stabbed in his upper left arm which severed a nerve in one of his lower left arms making it, while still mobile enough not to impede his daily life, essentially useless in the heat of combat.
There is not much more to Tournas than the military. He does not question his superiors unless it's in relation to a battle strategy, and he could care less about the motives behind a war so long as it's a war he's waging. Tournas has three wives and seven children, but he doesn't value the wives and his three daughters any more than he does his arm chair while he considers his four sons to be materials for weaponary, namely as following in his footsteps.
My DA page.
Posted 02 October 2007 - 03:14 PM
I tried to make it have a little more sense now...
Although i suspect that people still have some problems trying to make sense of the giant wall of words...
How much wood would a wood chipper chip if a wood chipper could chip chipmunks?
It's one thing to tell misbehaving forumers to act nice; it's entirely more effective when you have someone on staff who can psychologically violate them to the point where they are too busy crying and shaking to talk back.
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