Armies of the Dark Millennium
#1
Posted 12 September 2009 - 01:03 PM
Talk about what army you chose, why you chose it, your operational strategies for each army you've collected, and any other information you want to contribute. I'll add my own army list and backstory for my army later.
Best/Dan

#2
Posted 12 September 2009 - 03:46 PM
*ahem*
Orks, orks, orks, orks,
Orks, orks, orks, orks,
Orks, orks, orks, orks,
Orks, orks, or--*shot*
...
*retrometabolises* Well, anyway. Orks are fun, and Deathskulls are mega fun 'cos lootin' is ace and konvertin' is brill. Or possibly the other way around.
We don't have any strategies yet, because we've only been actually paying for stuff since the beginning of this August and have yet to actually play a game. Zog, we don't even have any of them painted yet, and da Big Boss doesn't have a head 'cos we need to sculpt a neck out of Green Stuff before it can be stuck on, and the Grot mob has too few Grots and too many Runtherds (at least it will have too many when we finish the third, who is in bitz on the desk right now, waiting for us to break out the candle so's we can soften up his belly plate enough to fit it round his great fat gut)...
We have some fun plans in the works, though. There are going, eventually, to be representative from many armies in our little warband - a Land Speeder Storm is going to become a Trukk, a Falcon top turret is going to become a Kan body (and we'll have to do something with the rest of the Falcon too, or that'll be one wastefully expensive walker), a Hammerhead is either going to be a Battlewagon or Looted Wagon, at least one Trukk or Battlewagon is going to have loooooong trakks and its 'Ard Case is going to be modelled after a Gerry Anderson-style transporter truck... and we have no zogging idea what to do with a Carnifex rules-wise but the idea of "looting" one by sawing off the top of the skull and putting a Mad Dok on top, holding the control wires going into its brain, is too hilarious not to do. Modelling first, playing later.
Now, if you'll excuse us, we need to get out that candle...
"Never listen to Tyris." - Daracaex, unwittingly forming Rule #3 of Dealing with Tyris
"It's just supposed to be silly! STOP ATTACKING MY IDIOTIC IDEAS WITH YOUR RELENTLESS LOGIC!" - King of Ferrets, who didn't heed Rule #3.
#3
Posted 12 September 2009 - 04:12 PM
In.
SPAAAAAAAAAAACE!
*ahem*
Yes. My Space Marines are called the Knights of Clarity, and focus on long-range bombardment combined with suppression fire. My force is troops and heavy-support intensive. The general idea is to take and hold the center of the map with my Tactical Squads and Sniper Scout Squads while providing long-range support with my three Whirlwind missile artillery platforms. Then, while the enemy is struggling through all that, I have a Venerable Dreadnought, Assault Squad, Veteran Squad with drop pod, and Land Speeder that deep strike into the enemy formation and wreak havoc.
Are We Cool Yet? Art We Cool Yet? Are We God Yet? Mars We Cook Yet? Are We Cool Yet?
Are We Cool Yet?
Are We Cool Yet?
#4
Posted 12 September 2009 - 04:23 PM
The plate bent fine, all right. But then we tried to alter his whip a bit too, and... well, his thumb melted.
Good thing that was a spare bit.
Guess it's not just imagination that the fangs on the plate look a little runnier, either. From now on, we'll be sticking to methods of altering bits that don't involve fire.
(Well, mostly.)
"Never listen to Tyris." - Daracaex, unwittingly forming Rule #3 of Dealing with Tyris
"It's just supposed to be silly! STOP ATTACKING MY IDIOTIC IDEAS WITH YOUR RELENTLESS LOGIC!" - King of Ferrets, who didn't heed Rule #3.
#5
Posted 12 September 2009 - 05:47 PM
Guess it's not just imagination that the fangs on the plate look a little runnier, either. From now on, we'll be sticking to methods of altering bits that don't involve fire.
I reccomend a hair dryer. That's what I use for all my platic-reposing needs. It can usually heat the plastic enough to be malleable and retain its new position when cooled, but it can't actually melt and deform it. Hurrah!
Are We Cool Yet? Art We Cool Yet? Are We God Yet? Mars We Cook Yet? Are We Cool Yet?
Are We Cool Yet?
Are We Cool Yet?
#6
Posted 12 September 2009 - 07:47 PM
"Come now, do you really expect me to do coordinate substitution in my head while strapped to a Centrifuge?"
"No Mr. Bond, I expect you to die."
XKCD - #123
Crazy people who are productive are geniuses.
Crazy people who are rich are eccentric.
But crazy people who are neither productive nor rich are just crazy.
Lorne Logan: Though one might duly consider that Jet always (without exception) has something more up his sleeve.
Hidden Sanity: "On the other hand, Warhammmer 40k... WH40k is like the Australia of Fiction. EVERYTHING can kill you."

Wins - Hito, Speed Reader, Khristie, Monkey Zombie, CorruptDropBear, Elijah Sight, CyberMaroon
Losses - Farlance, Roonstown
Ties - Tasnica, Lord Steel
#7
Posted 12 September 2009 - 10:13 PM
Blood angels
Astral swords (my own loyalist chapter)
Eldar
Imperial guard
Drop troops (imperial guard variant)
Tau
all up to between 1000- 5000 points
And the first rude sketch that the world had seen was joy to His mighty heart,
till the Devil whispered behind the leaves "It's pretty, but is it Art?"
~Rudyard Kipling
#8
Posted 13 September 2009 - 01:57 PM
They are completely useless.
I only really have the opportunity to play WH40K against my friend Joe, and he plays Imperial Guard. He does not suscribe to the normal human wave tactics so usually favored, but instead fields tank companies. When I finally had enough models to engage in a 1500 point game, I was expecting to see him field a few tanks. I had a few lascannons and a dreadnought with twin-linked lascannons, so hey - the Emperor's Finest should be able to hold their own, right?
No.
Five Leman Russ tank variants, three chimeras, one hellhound, a sentinel or two, three squads of Guardsmen, and a partridge in a pear tree beat the living snot out of my Space Marines, his ordnance being able to shoot over all the barriers erected while my Space Marines had to advance through a maze of impassable walls in order to hit with their line-of-sight weapons,
So, I've been reading some novels about the Imperial Guard (Gaunt's Ghosts and Ciaphas Cain (HERO OF THE IMPERIUM!)), and I've slowly been converted into a Guardsman fan. The battle in which my Space Marines were ground down into a fine powder under the tracks of his tanks convinced me to make the switch. So, I am currently building up on Catachan miniatures, painted in olive drab and dubbed the "Drab Guardians", hailing from the planet Varestus Prime. Unlike the normal Catachans, the Drab Guardians are an air-mobile, anti-tank unit: the 1315th Varestan Air-Mobile Infantry. Joe is probably the only opponent I'm going to face for a while, so while the Varestans may be over-specialized, they're specialized Joe-Killers. I originally planned on including a Steel Fury Baneblade Company (and even bought two Baneblades and assembled one), but I decided against fielding them due to the new army focus:
6 Vendetta Gunships - 780 points
1 Lord (Lady) Commissar with Carapace Armor - 80 points
1 Company Command Squad with Regimental Standard and Vox-caster - 70 points
2 Veteran Squads with Meltas and Vox-casters - 210 points
3 Scout Sentinels with Lascannons - 150 points
Total - 1290 points.
A Baneblade costs 500 points. For 495 points, I can field a full vendetta squadron and a veteran squad. In addition, the Vendettas (and the troops riding inside of them) can deep-strike, allowing them to appear right in the enemy's flanks, allowing them to disgorge the troops they're carrying behind enemy lines and hit the enemy armor in the side or rear, where it's the most vulnerable. It's hard to argue with nine twin-linked lascannons and three meltas (Or, if I want to be mean, have all the Vendettas and Veterans gang up and hit with 18 twin-linked lascannons, six meltas, and the kitchen sink). Sadly, I can't drop a sentinel behind enemy lines.
Oh yeah! I'll need to get a couple of those.
The story angle I'm working with is that after the planet Varestus Prime fell into Imperial hands, the Catachan regiments that conquered it were given praetorship, since it's pretty much exactly like Catachan. Attempts to tame the jungles have proven futile, as the local flora is voracious enough to tear apart roads and buildings in as little as a week. Settlements are small and constantly maintained, with armies of workers fighting back the jungle to make life possible. To navigate this terrain, all travel overland is mostly conducted either on foot or by sentinel walkers, or the civilian equivalent thereof.
Unlike Catachan, though, the planet is broken up into dozens of small continents, separated by hundreds or thousands of miles of water. Any travel on a manageable timetable or overseas, then, is conducted by airborne transports. This way of life has produced an exceptional number of aviators, and Varestus is a prime recruiting ground for the Imperial Navy. When the population grew numerous enough to contribute to the Imperial Tithe, the Phantine Precedent was invoked to allow the newly-raised regiments to contribute their own air cover and transport. It is common to see Varestan Drab Guardians operating alongside Phantine and Elysian regiments.
If you do not post a picture of this, I will be forced to hunt you down and steal your model so I can oggle it.... and we have no zogging idea what to do with a Carnifex rules-wise but the idea of "looting" one by sawing off the top of the skull and putting a Mad Dok on top, holding the control wires going into its brain, is too hilarious not to do. Modelling first, playing later.
Best/Dan

#9
Posted 13 September 2009 - 09:52 PM
"Come now, do you really expect me to do coordinate substitution in my head while strapped to a Centrifuge?"
"No Mr. Bond, I expect you to die."
XKCD - #123
Crazy people who are productive are geniuses.
Crazy people who are rich are eccentric.
But crazy people who are neither productive nor rich are just crazy.
Lorne Logan: Though one might duly consider that Jet always (without exception) has something more up his sleeve.
Hidden Sanity: "On the other hand, Warhammmer 40k... WH40k is like the Australia of Fiction. EVERYTHING can kill you."

Wins - Hito, Speed Reader, Khristie, Monkey Zombie, CorruptDropBear, Elijah Sight, CyberMaroon
Losses - Farlance, Roonstown
Ties - Tasnica, Lord Steel
#10
Posted 14 September 2009 - 01:29 AM
But sexy as that army will look, I'm not sure it will be able to fight all that well...
edit: I've also seen the looted carnifex idea somewhere before also.
And the first rude sketch that the world had seen was joy to His mighty heart,
till the Devil whispered behind the leaves "It's pretty, but is it Art?"
~Rudyard Kipling
#11
Posted 14 September 2009 - 06:59 AM
For Great Justice!
Best/Dan

#12
Posted 14 September 2009 - 07:09 AM
Attack Attack attack.
Rokkit launchas are fer killin' wagons.
Powa Klaws are fer Killin' hard stuff.
Battlewagon squishes troops good.
I have been declared awesome: 41 Times. Roon's way of dealing with magic systems is seeking out their practicer and stabbing them. A lot. - Author
Rette is a spritely little badass. Watch out for those twinkletoes, baddies; they're only twinkling because light is reflecting off the steel.- Lorne Logan
Nobody out-crazies Roon. Ever.- Azalea
Finally there is Roon's Law, which goes: "It doesn't matter because I am AWESOME." - The Old hack
Frankly, I think we actually corrupted Roon. His avatar's extended descent into madness mirrors his internal turmoil. I blame Cyber. - frozenchicken


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#13
Posted 14 September 2009 - 11:34 AM
Will do, will do... but for now it's only a plan, so you'll have to make do with the pictures below.If you do not post a picture of this, I will be forced to hunt you down and steal your model so I can oggle it.
Yes, it's the only idea we didn't come up with independently (the one that inspired the sentiment of "this is too hilarious not to do" is here, and there's another here). The others probably aren't fresh, but we did think them up without seeing someone else do one first.edit: I've also seen the looted carnifex idea somewhere before also.
Also, we have decided that the Hammerhead will become a Battlewagon. This way, it can be given a deff rolla made out of a cheesegrater.
"Never listen to Tyris." - Daracaex, unwittingly forming Rule #3 of Dealing with Tyris
"It's just supposed to be silly! STOP ATTACKING MY IDIOTIC IDEAS WITH YOUR RELENTLESS LOGIC!" - King of Ferrets, who didn't heed Rule #3.
#14
Posted 17 September 2009 - 12:24 PM
Edit: Am in the process of creating an Ultramarine-based army.
Elite Valkyrie of the Order of the Bunny. I have a blog.
#15
Posted 20 September 2009 - 06:47 PM
Light, Darkness
Life, Death
When you truly look at these things close up you see that there are MASSIVELY different from each other.
Sometimes all it takes is one choice to change a life forever.
Only the good die young, and since the wages of sin is death the evil don't fair any better
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#16
Posted 20 September 2009 - 08:22 PM
And the first rude sketch that the world had seen was joy to His mighty heart,
till the Devil whispered behind the leaves "It's pretty, but is it Art?"
~Rudyard Kipling
#17
Posted 20 September 2009 - 09:04 PM

http://madican.deviantart.com/ Author's deviantART: Rife with snippets, bad Paint comics, and droll journal entries.
And I (and no one else) shall ban you for this, Azzy.
#18
Posted 20 September 2009 - 11:54 PM
"Never listen to Tyris." - Daracaex, unwittingly forming Rule #3 of Dealing with Tyris
"It's just supposed to be silly! STOP ATTACKING MY IDIOTIC IDEAS WITH YOUR RELENTLESS LOGIC!" - King of Ferrets, who didn't heed Rule #3.
#19
Posted 21 September 2009 - 06:49 AM
Best/Dan

#20
Posted 22 September 2009 - 05:09 AM
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