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A thread for discussion of video games. The previous thread expired, you see.

 

So, my brother downloaded The Legend of Zelda: Breath of the Wild for Wii U. And do you wanna know what happened?

First of all, you can still cut grass, and you can still break pots. Sold.

Second: One of the first powers you get is the Magnesis Rune, which lets you lift metal objects remotely. My brother used it to clear out an enemy camp by smacking them with a metal box a bunch! It was hilarious!

Third: When we finally got off the starting area, we saw foxes running around! We can totally ignore the story and go fox hunting if we want!

And now, a few things hidden under spoilers. If you want to play the game blind, stay away.

========

Story Spoiler:

 

Let's start with the fact that the bosses are HUMONGOUS MECHA. Just...just that. Humongous. Mecha! In a Zelda game. By Din, this is awesome!

========

Boss Spoiler:

 

The water boss battle is threefold: gaining entry, inside, and the interior boss. To gain entry, you have to shatter the ice it throws at you while riding the back of a Zora, and when he finds an opening, he'll throw you up a waterfall the thing is making so you can electrocute the cores at the top with lightning arrows. All in the rain. With this music. Just to gain entry!

 

To summarize: do the water boss last, not because it's frustrating, but because it's awesome.

========

Musical Reference Spoilers:

 

The game makes musical references to past Zelda games, both subtle and not-so-subtle. I posted the "riding horseback" themes on the Listening thread, which had Zelda's Lullaby snuck in during the day and the iconic Overworld / Main Theme at night. One particular character named Kass plays Epona's Song sometimes. I really like Rito Village's music, which is a remix of Dragon Roost Island. It was so unexpected, and I love the game even more for it.

 

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I started playing a game called Rimworld, it's essentially a cross between Dwarf Fortress and Firefly. It's currently on version Alpha 16 and has been in development for several years now but you wouldn't think it was still in the alpha stage or heck, even beta stage, just by the amount of gameplay and the lack of any noticeable bugs. There's currently 3 scenarios though it has a scenario editor and steam workshop support to get scenarios created by other players, there's also 3 storytellers which are not really AIs but sets of scripts that handle events during play to throw some random stuff for you to deal with. And there's 6 levels of difficulty ranging from peaceful, where the random events tend to gentle, to extreme, where you might end up wanting to curl into a corner and hope the bad stuff goes away.

Anyway, I started a game earlier where the scenario was 3 colonists (Muir, Lumi, and Maisie) crash landed on a planet on the edge of civilized space. I order them to start clearing an are and get a small barracks set up with 3 beds so they would have a place to sleep before nightfall. After the second night I noticed that Muir and Lumi have quickly become lovers, so after spending a couple more days getting a mess hall/kitchen/food storage cooler and some basic power for lights and the cooking station, I set up a separate room with a double bed for the love birds. Shortly after, we get a visitor who wishes to join the settlement. His name is Matt and he happens to be a veterinarian so the others easily welcomed someone with a better grasp of medicine, despite the fact that Matt was quick to anger and was a prosthophile meaning he constantly wished for bionic limbs and organs. Also for some reason Matt arrived wearing nothing but a synthweave toque which made everyone uncomfortable and so they had to go on a hunting spree to get and butcher animals for enough leather for Muir to make Matt some pants and a shirt.

Things were going well for a few days, until the heatwave started followed by some sort of psychic droning that caused females to become agitated. This was not a good combo as the only cooling they had was for the food storage and it was struggling to keep the food from spoiling. The days got to be in the low 50s celcius and nights only dipped to high 30's so everyone was having trouble coping with the heat and Lumi and Maisie were in a terrible mood from the droning. 2 days into the heatwave, Lumi was passing Matt to get some dinner and said something inappropriate to him, Matt was already very frustrated about the heat and Maisie had insulted him earlier in the day so he lost it and after a short brawl between the two Lumi was dead and Matt was in rough shape as well. Muir, despite loosing his best friend and lover, dragged Matt back to the barracks and treated the wounds. Maisie has been tasked with burying Lumi as soon as possible. Meanwhile the droning and heatwave continues and we're only 13 days into the game.

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Update: The heatwave and droning ended pretty much simultaneously a day after the fight that resulted in Lumi's death. Everyone calmed down just in time for an escape pod carrying pop Idol Minyoung Kim to crash nearby, Muir rushed over to find Min unconscious and bleeding badly, Muir carried her back to the barracks and treated the wounds, it took several days but Min finally regained consciousness and a day later was on her feet. Min refused to do menial labour like hauling and cleaning but she had some artistic talent and produced a few decent quality sculptures to decorate the rooms with and she wasn't afraid of getting blood on her hands and spent a fair bit of time in the kitchen butchering animals that Matt hunted while Maisie cooked the meals.

After a bit, people started complaining about sleeping arrangments because despite Muir's attempts, he could not woo Maisie and so was sleeping alone. I decided it was time to at least get Maisie and Min their own separate rooms which I made sure was air conditioned. Matt had the barracks all to himself...that is until his hunting landed him in trouble with a timber wolf that he couldn't handle and was killed. Maisie avenged Matt by killing the timber wolf but got pretty banged up in a process, oddly enough she continued to work as if nothing was wrong, she was forced to bed after leaving a fair amount of blood in the mess hall.

Also it became clear that Min had a bodyguard named Rubber who happened to crash shortly after Matt's death, Muir rescued her and it was touch and go as the crash really did a number on her and Muir had to move fast to stop the bleeding and get her stabilized. Her recovery will be lengthy.

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Right down to the wire... 

So my brother rushed to beat Calamity Ganon in time for the new Mass Effect, and he's rushing through that before the next Dark Souls DLC comes out. 

Meanwhile I'm playing Zelda on a bit of a challenge run. 3 hearts, no stamina upgrades, no fast-travel. I was also not updating the map nor registering a horse, but it got frustrating not knowing the easiest path to where I was going and having to walk was too slow. 

I'm also spending too many Rupees on clothes. I have eleven Hylian Tunics, almost all dyed in different colors. I'm gonna go broke because of clothes! 

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No horse and no fast travel? Reminds me of the Gamecube version of Wind Waker--it took literally half an hour of real time to cross the map.

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It still takes a while to cross the map, but that's part of the appeal. Keeps the world big.

The horse I eventually did get was the Royal Stallion. I named him Sleipnir.

Funny enough: in our group save file, the first horse we registered we named Rolf. Because that's my horse.

Now if you'll excuse me, I need to go take a picture of a laser spear.

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There's "big", and then there's "takes so long that you get bored crossing it". I experienced the latter in Wind Waker, as well as in Final Fantasy XI and XIV (the MMO Final Fantasy games, where crossing a single zone on foot took five to eight minutes at minimum, which corresponded to several HOURS of in-game time).

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Just now, ijuin said:

There's "big", and then there's "takes so long that you get bored crossing it". I experienced the latter in Wind Waker, as well as in Final Fantasy XI and XIV (the MMO Final Fantasy games, where crossing a single zone on foot took five to eight minutes at minimum, which corresponded to several HOURS of in-game time).

Back in the early days of WoW if you played Alliance, you were given quests in the level 20-30 range to go over to Thousand Needles and Tanaris. You had to run through The Barrens to get there, and without a mount because you didn't get one till level 40. If you played a Night Elf, there's a chance you might have been questing in Darkshore already so it's just a matter of walking the entire length of the Barrens which took at least 20 minutes or so. If you was Human, Dwarf or Gnome though, you had to either get to Booty Bay which means running through the higher level Stranglethorn Vale zone which is about an 10 minute or so run on it's own if you don't get ganked, and then take the boat to Ratchet which is at about the halfway point of the Barrens. Or run through the Wetlands to get to Menethil Harbor and take the boat to Dustwallow Marsh which is also a higher level zone that takes about 10 minutes or so to cross on foot, and you exit just south of Ratchet so it doesn't really cut travel time much. Basically, you were in for a long run regardless and Warlocks had to do it at level 20 if they were to get their voidwalker summon.

Later, Blizzard dropped the level requirement for getting the first tier mounts from 40 to 30 and then again to 20 and the second tier faster mounts went from 60 to 40, as well as the Cataclysm expansion split the Barrens in half and redid the quest structure so that quest hubs made more sense and an NPC in one zone wasn't sending you to the other side of the world to pick up lunch or something for them.

Large zones are fine if there's a lot to see and do in them, but the Barrens pretty much lived up to it's name pre-cataclysm.

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2 hours ago, Scotty said:

Large zones are fine if there's a lot to see and do in them, but the Barrens pretty much lived up to it's name pre-cataclysm.

Oh man. This brings back the memories. Back in the days of Vanilla WoW I once decided to have a level ten character explore the entire available game world and get all the flight points she could. The low level areas went fine. The medium level areas... proved challenging. As I advanced into the higher level areas, I suffered death after death after death as monsters aggroed at me from huge distances because of the vast level differential. It took a LOT of patience and respawning before I was done.

Nonetheless, I managed to get almost every single available flight point except for a bare handful. And gained three levels from exploration XP alone. o.O

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12 minutes ago, The Old Hack said:

Oh man. This brings back the memories. Back in the days of Vanilla WoW I once decided to have a level ten character explore the entire available game world and get all the flight points she could. The low level areas went fine. The medium level areas... proved challenging. As I advanced into the higher level areas, I suffered death after death after death as monsters aggroed at me from huge distances because of the vast level differential. It took a LOT of patience and respawning before I was done.

Nonetheless, I managed to get almost every single available flight point except for a bare handful. And gained three levels from exploration XP alone. o.O

A guild I was in did a race from the Forsaken starting area (obviously we all had to create Forsaken characters for this) and from level 1 run all the way to Booty Bay, the first one there got a Mekgineer's Chopper. I was third and was just behind second place getting there. And yeah we all gained several levels from exploration XP. This was during Wrath of the Lich King.

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