So suggest something you'd like to see modelled in 3D and I'll give it a shot. Please keep in mind I'm an amateur modeller really, so nothing to complex (for instance trying to model a somewhat realistic human face has taken me at least a month now.. although some of that is due to laziness
What would you like to see in three dimensions!?
#1
Posted 14 August 2009 - 08:28 AM
So suggest something you'd like to see modelled in 3D and I'll give it a shot. Please keep in mind I'm an amateur modeller really, so nothing to complex (for instance trying to model a somewhat realistic human face has taken me at least a month now.. although some of that is due to laziness
Gert: Which street? Sesame...?"
http://desperado19.deviantart.com/
#2
Posted 14 August 2009 - 08:53 AM


http://madican.deviantart.com/ Author's deviantART: Rife with snippets, bad Paint comics, and droll journal entries.
LillyOnymous, on 11 February 2010 - 11:18 PM, said:
#3
Posted 14 August 2009 - 03:44 PM
H. G. Wells

-----
Fighter profiles for Peregrin Reiter and Gaspar Retano
Official Writers' Contest 2 blog
#4
Posted 14 August 2009 - 03:50 PM
Becky : Last games (Halo ODST, Duke Nukem Manhattan Project XBLA). Current, Project Natal
#5
Posted 14 August 2009 - 04:07 PM
Silver Blaze, on 14 August 2009 - 02:44 PM, said:
Discounting the impossible parts of the request, it's just a liberal use of Copy, Paste, Create Polygon, and the Bevel tool. Then Split Polygon and Delete Faces for the cross-section.
One semester of CG may not have taught me much (more like one bad teacher) but I did pick up some tricks.


http://madican.deviantart.com/ Author's deviantART: Rife with snippets, bad Paint comics, and droll journal entries.
LillyOnymous, on 11 February 2010 - 11:18 PM, said:
#6
Posted 14 August 2009 - 05:40 PM
Becky, no Yahoo messenger, but feel free to PM or email me some pointers some time.
And Author... stop showing off
Oh and I did a very very quick modelling job to test out the UVW Unwrap modifier which is basically a way to texture complex 3D models easily using just one "map." And it was easier than I thought it would be...
Gert: Which street? Sesame...?"
http://desperado19.deviantart.com/
#7
Posted 14 August 2009 - 06:00 PM
burgerbecky, on 14 August 2009 - 03:50 PM, said:
Becky : Last games (Halo ODST, Duke Nukem Manhattan Project XBLA). Current, Project Natal
Yes there seem to be a number of us lurking around here. Its been awhile since I've modeled anything. My last model was probably a tree. Anyway I'm hungry try modeling a side of bacon! That sounds easy, but remember bacon is not flat. it's twisty and wavey. You have to balance model detail and texture detail
#8
Posted 14 August 2009 - 10:00 PM
Author, on 14 August 2009 - 07:53 AM, said:
It takes a lot of skill in the texturing department not to have it end up looking flat, though. I think. Would be nice if I could figure out UV mapping…
Desperado, on 14 August 2009 - 04:40 PM, said:
O.o How!? What program are you using? I just can't figure out how to pull it off in Blender…
Tuktu (of Erikun): I'm being violated by a statue!
#9
Posted 14 August 2009 - 11:23 PM
Daracaex, on 14 August 2009 - 09:00 PM, said:
Try Maya. Bit tougher to use, but it's the industry standard so anything you see in a game, you can pull off with enough time and work.
Hmm, UV Mapping. Keep in mind it's been months since my course so this may not be right, but my method was to make only half of an object, though this relies on it being symmetrical. Then, Select Faces tool followed by clicking the UV Mapping somewhere in one of those dropdown boxes. Now make a Blinn and attach something like this before connecting it with the texture. This lets you see how a skin will look and allows touching up. Merge vertices until every polygon is connected, closed, and has ideally only three sides. When the map looks fairly smooth, you can do whatever texture you want in Photoshop, attach it to the Blinn instead of the previous image, and bang you've got UV texturing.
Take all that with a bit of caution though, like I said, it's been a while.


http://madican.deviantart.com/ Author's deviantART: Rife with snippets, bad Paint comics, and droll journal entries.
LillyOnymous, on 11 February 2010 - 11:18 PM, said:
#10
Posted 14 August 2009 - 11:34 PM
Author, on 14 August 2009 - 10:23 PM, said:
That's gonna be tricky. I don't have access to Maya, though I'd use it if I could. I've got the Personal Learning Edition I can play around with, but you can't export that in any format but the Maya-exclusive one, I believe.
EDIT: I have tutorials for it in Blender, I think, but they are from past versions and not all the options in the program are the same. This makes progress in learning rather difficult and discouraging. If anyone knows any tutorials for recent versions, I'd love to see…
Tuktu (of Erikun): I'm being violated by a statue!
#11
Posted 15 August 2009 - 04:03 AM
Daracaex, on 15 August 2009 - 05:00 AM, said:
O.o How!? What program are you using? I just can't figure out how to pull it off in Blender…
I'm using 3DS Max, so I can't help you with Blender. I tried using it once, never again. I just found the interface incredibly clunky and hard to navigate.
Gert: Which street? Sesame...?"
http://desperado19.deviantart.com/
#12
Posted 15 August 2009 - 12:42 PM
Gert: Which street? Sesame...?"
http://desperado19.deviantart.com/
#14
Posted 16 August 2009 - 07:02 PM
Anything to thin the blood.
These corrosives do their magic slowly, and sweet.
#15
Posted 16 August 2009 - 07:31 PM
Elijah Sight, on 16 August 2009 - 06:02 PM, said:
With a pulley in the middle of it!
Tuktu (of Erikun): I'm being violated by a statue!
#17
Posted 17 August 2009 - 03:55 PM
Interesting note, I tried to model "Skull Island" from "Curse of" and failed miserably. Didn't look like a skull, a duck or a bunny. I'll try again at some point.
Gert: Which street? Sesame...?"
http://desperado19.deviantart.com/
#19
Posted 17 August 2009 - 04:14 PM
Egnaro, on 17 August 2009 - 03:05 PM, said:
I'll post an example later if you don't already know what this is
I tend to use those as well. Makes it much easier to model the tough stuff like skulls.


http://madican.deviantart.com/ Author's deviantART: Rife with snippets, bad Paint comics, and droll journal entries.
LillyOnymous, on 11 February 2010 - 11:18 PM, said:
#20
Posted 17 August 2009 - 04:19 PM
Author, on 17 August 2009 - 11:14 PM, said:
I take it you haven't played Curse of Monkey Island?
This is "Skull Island"

And are orthographic pictures direct front and side on images? Cause I've been using those for my face modelling project.
Gert: Which street? Sesame...?"
http://desperado19.deviantart.com/

Sign In »
Register Now!
Help





















