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Welcome! 03/05/2016
Welcome, everyone, to the new 910CMX Community Forums. I'm still working on getting them running, so things may change. If you're a 910 Comic creator and need your forum recreated, let me know and I'll get on it right away. I'll do my best to make this new place as fun as the last one!
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Everything posted by mlooney
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In the real world, adding more power wouldn't make that much difference in the output of the impulse engines. I assume that that are designed to take as much power as is reasonable for what ever it is that they use for sub-light movement. If they aren't why not?
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Doing vector math "digitally", either with a calculator/computer or by hand would be way harder that moving a figurine and 2 counters about. The string makes it fairly easy to plot your future location, just put one end on the past location, one on the current location and extend the vector the same length as it is from past to current. Put counter down. Move counter to reflect this turn's movement, then move past to current.
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"The Human is up early this morning. Not a early as some but it's still to early to go racing around the house. Plus I'm a little tired from chasing that moth last night." - Explorer the Cat
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As I have mentioned before I often read the interwebs in my bed. Normally I keep my knees up with blankets over them, forming a mini tent. Explorer the Cat has taken to hanging out in this tent. She there now, and I didn't notice until I made a small adjustment to my legs. I hope she doesn't start clawing things in her sleep, as I'd just as soon not have claws in my private bits.
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I suspect that if Tedd "sees" a spell with a line of sight, even if that is miles in distance, he can make a wand that has that range.
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... well, "not tied to a (hex) grid" sounds EXACTLY as "too much computing to be practical for game". There is no computing done. It is an analog system the depends on figures or counters to indicate past, current and future location. A bit of string is used to plot your current vector, which places your future location. You then apply your move for the current turn to the future location counter. You then move the past counter to the current location, move the ship figure to the future location, and plot via the string the future location. Weapons then fire...
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A couple of days ago a click beetle was in the house. She went nuts dealing with that. Being hard shelled it resisted her paw swats. I finally had to toss it out side.
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That's the basic system I use, however it's modified to use figures, not counters and is free form, not tied to a hex grid.
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That it might. Yo! The Dan! Make this happen!
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You joke, but last night she was chasing a whole lot of moths.
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Explorer the Cat in a rare bit of motionless this morning. Cat has the zips!
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I though about that, but it's hard enough to vector movement in 2d with out adding the problems of vectors in 3d. With 2d vector movement you can do a fairly accurate analog version using 3 counters per ship and a bit of string. I'm not sure how you would do 3d using the analog methods.
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YES!!!!Eleven!!! Finish the current story like next week and let's have a Magic Duel. Go ahead and make it non-canon so you can get the whole of the main cast + Ashley + Diane + Rhoda + Cat in it. I approve of this idea.
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This is obviously flashback to before start of this arc, not what's happening now on different meta level. OK I can use that as a head-canon. Wands don't have to be short range, but I suspect these are.
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Once I noticed Ashley, that was my idea as well. Grace and Susan are playing video games while Sarah and Ashley are playing around with magic.
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"I jump over the boxes onto the desk with the butt warmer. Too bad The Human isn't busy, I would startle him then." - Explorer the Cat
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Natural light shot of Explorer the Cat in the living room window.
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Edge of Imperial Space, my current SF RPG uses 2D map with vector movement for space combat, regardless of the number of ships or missiles in play. If there was a simple way of doing 3d combat with minis I would use that.
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Kirk criticizes Khan for that in one movie, then beats him with what is essentially a submarine maneuver, marginally 3D; 1D in a third direction. As I ranted about before, if you only have 2 spaceships, it's linear. (2 points make a line). If you have 3 ships, it's planer and it's only when you have 4 or more ships do you really have 3d combats happening. I think about these sort of things due to my hobby of writing SF role playing games.
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Which means that Susan in the game is Grace's avatar, in case that point was missed. So the attitudes are Grace's. Oh, good point. However the start of the game indicated that it's not Grace, but in fact Susan. Maybe they swapped who was running the game at some point. Oh, I dunno, those tend to move along faster. It's far to late for that to have that much effect on this story line, unless The Dan switches to a "2 gamers on a couch with short displays of the game" mode for the rest of the game.
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That is my head-canon as well. Of course The Dan has said that he's never going to tell us what really happened there.
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Technically, only Grace is playing. Which makes sense considering it's singleplayer game. True, I should have been more clear in my snapshot description. She has expressed a desire to do that before, right after Sarah put her on fairy duty. https://www.egscomics.com/comic/2011-10-10
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Explorer the cat listening to the next door cats having a bit of a discussion. This is odd because she normally hides when she hears that cats outside.
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"The Human removed the extra box after I fell off trying to jump up from the ground. He shouldn't have put it there to start with." - Explorer the Cat.
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"The Human has moved chairs around. Not sure I like this..." - Explorer the Cat