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    • Robin

      Welcome!   03/05/2016

      Welcome, everyone, to the new 910CMX Community Forums. I'm still working on getting them running, so things may change.  If you're a 910 Comic creator and need your forum recreated, let me know and I'll get on it right away.  I'll do my best to make this new place as fun as the last one!

mlooney

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Posts posted by mlooney


  1. It occurs to me that there is an actual rational reason for “milk in first” in tea.  It makes it so you don't have to guess how much space to leave in the tea pour to have enough space for the milk.  In the wee hours of the morning before I'm fully awake, this is important.


  2. 3 hours ago, ijuin said:

    Where the wind comes sweeping down the plain.

    Of course, I grew up in the eastern hilly part of the state, so down the plain wasn't that big of a deal.  Oddly, based on town names, the musical was also set in the eastern part of the state.


  3. They also share the “term based” character creation system, but with a much wider set of options for careers.  CE default means that failing a survival roll is your character died in character creation, like CT did.  I MgT, you roll on a “Mishap” table, which may or may not result in damage.  In both versions of MgT there is an optional “Iron Man” rule, which lets you die in character creation.  Of course, in both CT and CE, there is an optional rule that just means you stop your career if you blow a survival roll, and you start adventuring at that point.


  4. 12 hours ago, Darth Fluffy said:

    I was speaking percent. Traveller has been less consistent in regard to system over the years than any other game I can think of.

    The last two “published” versions of Traveller (Mongoose 1st & 2nd) and the open game version, Cepheus Engine, are close enough to CT that adventures written for one can be run using one of the others.  There are some significant nuts and bolts differences between them, like how armor works, but in general, for adventure design at least, they are close enough.