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      Welcome!   03/05/2016

      Welcome, everyone, to the new 910CMX Community Forums. I'm still working on getting them running, so things may change.  If you're a 910 Comic creator and need your forum recreated, let me know and I'll get on it right away.  I'll do my best to make this new place as fun as the last one!

Zorua

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Posts posted by Zorua


  1. So about a week ago, Nintendo released another Nintendo Direct, focusing on Splatoon 2. Changes to expect are:

    • In character customization, there are a lot more options for eye color, four hairstyles per gender instead of one, and an option for legwear as well.
    • Rollers have a vertical ink fling now, used when jumping. The vertical fling sends ink farther but not as wide spread.
    • Before, if you had a charged Charger and turned into a squid to move or reload, you lost your charge. Now, you keep your charge for a few seconds; however this does leave a glowing indicator on your person, so swimming with a charge isn't very stealthy.
    • The Goo Tuber is a new type of Charger that lets you hold your charge for what looks like three times as long as the Splat Charger.
    • It doesn't look like it'll be in the initial release, but a new weapon class will be added soon, called the Brella. It's an umbrella with some kind of rifle or shotgun type weapon in the handle. Holding the fire button after shooting will open the umbrella, acting as a shield. Continuing to hold the fire button will launch the umbrella, leaving a trail of ink and letting you swim up close while behind cover; however you won't have that shield for a bit.
    • Some returning weapons have new sub weapons.
    • ALL of the special weapons are new. This is gonna change how many weapons are played, big time. It also means no more Inkstrikes for me, so there goes my favorite thirty weapons.
    • The Rainmaker's shot is different. Instead of firing a tornado of ink, it fires what looks like a glorified grenade.
    • Previously, your rank in Ranked Battles was graded for all rank battle types put together. Now, each rank battle type gets its own separate rank grade.
    • There looks like a spot for a fourth rank battle type to be added later. No confirmation, though.
    • The new Salmon Run mode (four-versus-horde) will only be available to play at set times. At least for playing with random people, that is; private battles let you host a Salmon Run game whenever, from what I can tell.
    • New abilities, which give you buffs or nerfs depending on what gear you're wearing. When you Super Jump, there's an icon that indicates where you land. This icon is visible to all players, including the enemy team. Camping the landing icon is a very annoying tactic (unless you're the one using it, natch). Now, there's a new ability that lets you do a quick dodge roll when you land, letting you avoid getting killed by a respawn-camper.
    • In both games, as you battle in multiplayer, your gear gains experience just as you do. Gear has one main ability and up to three sub abilities; three sub abilities is just slightly less potent as one main ability. When your gear levels up, it rolls an empty slot for a sub ability, picking at random. There's a rather literal street urchin character (Spyke in the first game, Murch in the second) that will give your gear more slots for sub abilities if there's room, and will re-roll them if they're all full. In Splatoon 2, however, Murch can also remove a sub ability, and can add one of your choosing if you can afford it. Sub abilities are no longer dependent on winning the Random Number God's favor!
    • In Splatoon 1, by completing enough challenges with the Inkling Squid amiibo, you could play back any song in the game at the arcade, and even play a rhythm game to it. In Splatoon 2, this can be done at any time, without the amiibo.
    • Since the game's in-game hosts, the Squid Sisters, aren't taking the role of stage announcers anymore, we have a new duo taking the stage. Pearl and Marina, the musical duo called Off The Hook, now announce the stages, perform musical numbers, and host Splatfests (glorified popularity contests). Initial reaction greatly prefers Marina over Pearl. Probably because Marina is the first ever Octarian that's not trying to kill you.
    • Speaking of Splatfests, the theme for the first one has been announced. Do you prefer cake, or ice cream? Splatfests are popularity contests, where you pick a side and play Turf Wars to get your side points. The game comes out on the 21st, so when's the Splatfest? The 15th. BEFORE THE GAME COMES OUT! Download the demo on the Nintendo eShop and battle it out to see which is the more popular treat!

  2. So I decided to restart my Breath of the Wild save file, just for the heck of it. Prioritizing story (going around the map counterclockwise and hitting all the plot points) above exploration (zero Korok Seeds (and thus, default inventory space), for instance, until all the bosses were defeated, not to mention five sections of the map are still blank).

     

    Last week, my brother (the middle sibling) decided to play Splatoon with his friend online; you can play with anyone you have on your Friends List, and they'll be in the match with you.

    Now, as of this writing, our character in Splatoon is Level 45 (level is a product of turf covered in matches, with wins helping level rise faster but not being required), rank A (rank is increased by winning Ranked Battles, and is lowered by losing them; lowest rank is C-, highest is S+). You wanna know who's played enough to get our level and rank that high?

    Me.

    Also our younger brother, to a lesser extent.

    Mid-bro technically owns both the Wii U and Splatoon, but he barely plays it at all.

    Take a guess as to how well he did.

    ...he did somewhat decent, I'll admit. Not great, but he did okay. I attribute that to him playing other shooter games like Rainbow Six; he's not bad at shooter games, but he's sorely out of practice for Splatoon and any of its weapon sets. He didn't make use of the subs and specials as much as he could've, for one.

    His weapon of choice was the Jet Squelcher and the Dual Squelcher. The Jet Squelcher (sub: Splash Wall; special: Inkstrike) is the longest-range Shooter in the game, even outranging two Charger weapons. The drawbacks are a comparatively low firing rate and low turf coverage. The Dual Squelcher (sub: Splat Bomb; special: Echolocator1) isn't too much better. Shorter range yet faster firing rate, but the coverage isn't the best either.

    It's a big comparison between n00bs and veterans2, it is. It's also a lesson in frustration, what with him shooting the floor to cover turf instead of arcing the shot to get more range and coverage and me having to watch him do so.

     

    1The Echolocator is a special that serves as support. Using it reveals the locations of every member of the enemy team that's alive when it's activated, to every member of your team, for about 9 seconds. Not only does it show their locations on the map, it also gives an icon on their characters that is visible through walls, and gives a visual indicator line between you and them so you can tell where they are even if they're behind you. This is great for long-ranged weapons, attacks that can go around corners / over walls, and offensive specials. Another benefit of the Echolocator is that upon using your special (ANY special), your ink tank is instantly refilled, so just throwing an Echolocator out there when you're low on ink won't hurt you.

    2Veterans, not pros. I'm not even close to pro.


  3. In shooter games and real-life alike, there is no firearm that is more fearsome or annoying than the sniper rifle, and Splatoon is no different.

    This weapon class is called the "Charger" since you have to charge the shot. Hold the fire button to charge the shot, and release it to fire. The longer the charge, the more damage dealt on impact and the farther the shot travels. A full charge is an instant kill. However, your movement speed is reduced while charging or fully charged, and you lose the charge completely if you reload (though this is changed in Splatoon 2 to an extent). Two charger types have scoped variants that increase range (slightly) while reducing both visibility (to first-person mode, while fully charged) and mobility (slightly). Chargers also have a laser light that reveals where your shot is going to go to the enemy team, giving away your position.

    The average charger is the Splat Charger. It has three variants with different sub/special kits, and I tried out the Kelp Splat Charger. This one comes with a Sprinkler and a Killer Wail. I chose it over the other two and over the scoped variant because it has the sub/special combo that I'm most comfortable with, has good turf coverage, and doesn't trap me in first-person mode with zero mobility.

    Despite the fact that I'm fairly bad at snipers against any moving target whatsoever, I'd like to think I didn't do too bad. Turf coverage was decent at least (yay Sprinklers and good vantage points), comparable to my usual Shooter-class scores. My K-D ratio, however, leaves something to be desired; I've gotten more kills per match with the Sprinkler than the Charger, and Sprinklers do like 2 damage!

    I think the reason I'm not better at getting kills with Chargers is aiming. You can adjust the movement sensitivity in the game's options menu, and for Chargers, lower sensitivity is good for making the right tiny adjustments that could spell the difference between a kill and just grazing their hair. But even on the lowest sensitivity aiming that tiny amount is tricky. However, there's also an option to turn motion controls on, using the control stick for larger turns and the Wii U gamepad's internal gyro for more precise aiming. Trouble is I suck at using motion controls against stationary targets, let alone moving ones, to say nothing about human-controlled ones. And there's no way of practicing against second category (to train for the third, of course) without buying an amiibo.


  4. 14 hours ago, ProfessorTomoe said:

    Mrs. Prof nodded her head in acceptance. She has other things on her mind. Read on.

    Any time Mrs. Prof comes home and starts off her salutation with, "I know you're going to shoot me," I know it's not going to be a good day, or in this case, evening. I was advised that "we" have volunteered to foster two kittens who are still being bottle-fed. Without asking me, of course.

    After all of the "You're killing my job" and other complaints from the previous couple of weeks, I did not take the news well. I'm still not happy about it, but what the hell am I going to do? It was either this or euthanasia. Anyway, I made it very clear to the person who dropped them off that the situation was problematic, given my disabilities and injuries. She promised to try and find another foster family as quickly as possible.

    In the meantime, allow me to introduce you to Flannel (top, male) and Shoehorn (bottom, female):

    large.Flannel01b.jpg

    large.Shoehorn01b.jpg

    Our household cat is not happy with their presence. He has hissed at one of them, hissed at Mrs. Prof, and rejected their smell. I can only hope this is a short, short fostering period.

    It is taking all of my willpower to not die of diabetes right now. Dawwwwwwww! 


  5. Ah, nooooo! Ten days after expiration... Why do I have to be lazy...

    Whatever. E3 reactions.

    ...I...didn't actually see the E3 presentations for anything other than Nintendo, but everyone's saying Microsoft and Sony lost badly to Nintendo. It went something like this:

    Microsoft: "Here's a better Xbox and some exclusives."
    Fans: *nods of being impressed*
    Sony: "Here's some good games that won't come out until next year."
    Fans: *nods of being impressed*
    Nintendo: "4"
    Fans: *standing ovation*

    So! What did those Japanese maniacs shell out this time?

    Xenoblade Chronicles 2 looks pretty neat.

    New Kirby game! Brings back the power-up combination mechanic from Kirby 64. Niiiiiiiiice! Also, four-player co-op is back.

    Pokken Tournament DX not enough? Well, they're making a core Pokemon game for the Switch! That's right; Pokemon gets a core game on a console! That enough for ya?

    One number: 4. Metroid Prime 4, to be specific. Hear that? That's the sound of Nintendo winning E3. With nothing but a logo.

    New Yoshi game! Arts and crafts this time. Cardboard and papercraft. Hidden secrets behind things in the background. Looks nice.

    Who's going to be in Fire Emblem Warriors? How about Marth from the original Fire Emblem, Chrom from FE: Awakening, and Corrin, Ryoma, and Xander from FE: Fates, on top of the new protagonists! Hyped yet?

    What does the Switch version of Skyrim have? Zelda gear. Master Sword, Hylian Shield, and Champion's Tunic confirmed. Fighting Alduin with the Master Sword? Awesome!

    We already knew much about the DLC packs. The new dungeon, Hard Mode, new armors, new pathfinding for the map, new enemy difficulty tier (dear Din, there are Gold Lynels now)... But here's something we didn't know: amiibo for the four Champions! Neat!

    They had some tournaments at E3 for Splatoon 2 and for ARMS. Great way to hype 'em up.

    Ever read that fanfiction where the Rabbids invade the Mario universe and team up with Mario and Mario gets a laser gun? Wait, that's not a fanfiction? It's a real thing? DAAAAAAAAAAAAAAAAAAH!

    Wanna play Rocket League on the Switch but are worried there won't be enough players? Fear not! Cross-Platform Play! Use your Switch to play rocket-car-soccer against someone on their Xbox!

    If Nintendo didn't win E3 with Metroid Prime 4, they sure as heck won with Super Mario Odyssey and it's showstopping jazz number!

    Hats off to you, Nintendo, for being awesome.

    And that's not even getting into stuff they didn't show in the showcase, like the Metroid II remake, the Mario & Luigi: Superstar Saga port, and a new game called Sushi Striker: The Way of Sushido, plus the other new games they already revealed prior like Ever Oasis, Hey! Pikmin, and Miitopia.


  6. You wanna know how far video game music has come?

    Here's the main theme for the latest Mario game: Jump Up, Super Star!

    Knocks it out of the frikkin' park!

    Lyrics below. Yes, lyrics!

     

    Here we go, off the rails

    Don't you know it's time to raise our sails?

    It's freedom like you never knew

     

    Don't need bags or a pass,

    Say the word, I'll be there in a flash

    You could say my hat is off to you

     

    Oh, we can zoom all the way to the moon,

    From this great wide wacky world,

    Jump with me, grab coins with me, oh yeah!

     

    It's time to jump up in the air, (Jump up in the air),

    Jump up, don't be scared, (Jump up, don't be scared),

    Jump up and your cares will soar away, (oohoohooh),

    And if the dark clouds start to swirl,

    Don't fear, don't shed a tear, 'cause

    I'll be your 1-Up Girl

     

    So let's all jump up super high, (Jump up super high),

    High up in the sky, (High up in the sky),

    There's no power-up like dancing,

    You know that you're my Super Star, (You're my Super Star)

    No one else can take me this far

    I'm flipping the switch,

    Get ready for this,

    Ohh, ohh, let's do the Odyssey!

     

    Odyssey, ya see (x7),

    Odyssey, Odyssey!

     

    Spin the wheel, take a chance

    Every journey starts a new romance

    A new world's calling out to you

     

    Take a turn, off the path

    Find a new addition to the cast,

    You know that any captain needs a crew

     

    Take it in stride as you move, side to side,

    They're just different points of view

    Jump with me, grab coins with me, Oh yeah!

     

    Come on and jump up in the air, (Jump up in the air),

    Jump without a care, (Jump without a care),

    Jump up 'cause you know that I'll be there

     

    And if you find you're short on joy,

    Don't fret, just don't forget that

    You're still our 1-Up Boy

     

    So go on, straighten out your cap, (Straighten out your cap),

    Let your toes begin to tap, (Toes begin to tap),

    This rhythm is a power 'shroom (oohoohooh)

     

    Jump on it; You're the Super Star (You're the Super Star)

    No one else can make it this far

    Put a comb through that stache,

    Now you've got panache

    Ohh, ohh, let's do the Odyssey!

     

    It's time to jump up in the air, (Jump up in the air),

    Jump up, don't be scared, (Jump up don't be scared),

    Jump up and your cares will soar away, (oohoohooh),

    And if the dark clouds start to swirl, (Dark clouds start to swirl),

    Don't fear, don't shed a tear 'cause

    I'll be your 1-Up Girl

     

    Now listen all you boys and girls, (All you boys and girls),

    All around the world, (All around the world),

    Don't be afraid to get up and move

    You know that we're all Super Stars, (We're all Super Stars)

    We're the ones who've made it this far

    Put a smile on that face,

    There's no time to waste,

    Sooo, let's do the Odyssey!

    /spoiler]


  7. When you flip a light switch, you expect the light to turn on. 

    Tell that to my grandparents. They have the switch set in the "on" so the ceiling fan can run for air circulation. They have the light off because the room doesn't need light when nobody's in it, plus you can just go pull the chain if you want light. 

    The problem is this is the shop (formerly an actual workshop room when Grandpa was more of a handyman, now it's more of a storage room for various tools, parts, and junk) is the room we're in the least, so why do we need air circulation either? And I hate tripping over stuff just to turn a light on. And we always need the fan on in a room we're almost never in but never have the fan on in a room we're always in (the living room)? Not sense make! 


  8. 22 minutes ago, Yzjdriel said:

    ...  He knows he can put the kubrow in stasis, right?  Like, you don't have to do any looking after it - haven't since U17 (july 2015).

    Warframe veteran (Mastery Rank 20 Trinity (medic-frame) main) here.

    I'm not sure if he does. I think he's still relatively new to Warframe.


  9. 15 minutes ago, ProfessorTomoe said:

    I figured out how to "clean out" some of what you've used from the picture post limit. Go to the top of the forum page and find your forum name in the upper right corner. Click on it to get the pull-down menu, then click on "My Attachments." From there you'll be able to delete old image posts. I found one that took up nearly half my limit on its own!

    Huh. I guess I'm not almost gone. I guess I thought there wasn't a lot of space for attachments to begin with. I thought the maximum space allotted for attachments was much higher than it is, which is why I stopped using it when I hit 0.26MB remaining since I thought that was a mere sliver. Turns out it's just over half my space. Thanks a bunch! 

     

    17 minutes ago, ProfessorTomoe said:

    BTW, there is a 100-image-per-user limit on the gallery...

    This is a bit more worrisome...


  10. You know how shooters usually have multiple game modes? There's usually Deathmatch, which is "first to X kills wins", as well as Capture the Flag (bring the enemy flag to your goal), King of the Hill (stay alive as long as you can in a certain location; longest time wins), Payload (get something to a goal at the enemy's side), and more.

    Well, Splatoon has those too. "Turf Wars" is the only gametype in Regular Battles, where the objective is to cover turf. If your team has more turf covered than the enemy team at the end of a 3-minute time limit, you win.

    Ranked Battles, however, are a lot more focused. There's three gametypes in Ranked: Splat Zones, Rainmaker, and Tower Control. There are two ways to win a Ranked Battle: Complete the objective, or stay in the lead until the game's 5-minute timer runs out. Splat Zones functions like the King of the Hill game mode, only you have to cover the zone in ink rather than simply stand on it. Tower Control is a Payload type, where the Tower moves along a fixed path towards a goal near the enemy spawn point, but only when you're standing on it, meaning if the Tower's moving, it's basically a big bull's-eye.

    My first foray into Ranked was the Rainmaker gametype. Like Tower Control, it's kind of a Payload gametype. The titular Rainmaker is in the center of the map and has to be brought to a goal near the other team's spawn. But the catch is whoever picks up the Rainmaker has reduced run and swim speed; is visible to all players on the map, when swimming, and through walls, painting a very big target on their face; and replaces their entire weapon kit with the Rainmaker's weapon, making it hard to fight back, especially against snipers, high fire rates, and close-range anything. This lasts until the next time they die. So this mode is basically "Protect the President at all costs!" You have to go in knowing you could be the one to grab the Rainmaker and thus become a target that can't easily fight back.

    And I can safely say... While I was expecting Rainmaker to be a lot more "I'm Dead" and was hoping to use Splat Zones as my introduction to Ranked, the results...weren't that bad, actually. Things turned out pretty okay.

    That said, while I did okay, it is "Ranked" Battles for a reason. This was my first time in Ranked, so my rank was fairly low. The game puts you with players that have similar ranks. I dread going into Ranked at higher ranks. All the snipers. All of them.

     

    In other news, my brother's thinking of getting a Nintendo Switch so we can play Mario Kart. I wholeheartedly approve. I'm looking forward to Splatoon 2 and ARMS as well.


  11. 12 hours ago, The Old Hack said:

    It seems every poster has a hard limit to how much imagery may be posted. I can no longer include pictures at all. I've had good experiences with Imgur, however. It's easy to use and doesn't charge.

    I hit my "directly post the picture into the post" limit ages ago. I get around it with the 910cmx image gallery, which doesn't seem to have a limit.


  12. Okay, so his appendix is apparently enlarged, but not inflamed, and since his pain went down instead of up he was sent home. 

    This kinda worries me. It's his appendix. We caught it earlier than we caught mine. Why leave it knowing it's bad and could get worse? 

    Apparently, the reason he had to go to the children's hospital is because he had to get an ultrasound to check his innards, and the doctor didn't know how to give one to a 13-year-old and didn't want an incorrect reading. Never mind that he's five-foot-six and 170 pounds. He's too young. Ship him to the children's hospital. 

    Also, why an ultrasound and not a CT scan? 


  13. So even though my brother's in the hospital, he still wants someone to look after his Tamagotchi Warframe animal companion while he's gone. I was tempted to just let our middle brother handle that since, unlike me, mid-bro actually cares about plays Warframe.


  14. Just got a call. Still waiting to find out what the soreness is, if it's appendicitis or something else.

    38 minutes ago, ProfessorTomoe said:

    Children's hospital? Ohmydearlord. Those are two words I do not like to hear used together. Best of luck to him and everyone involved.

    Thanks. (he's 13, and apparently that still qualifies him for children's hospitals instead of regular ones)

     

    [EDIT] Just got another call. He does not have appendicitis. Thank God. He gets to keep his internal organs. For now.


  15. 3 hours ago, The Old Hack said:

    Hasn't stopped certain courts. Wikipedia claims that the longest sentence given in the US was 30.000 years, six counts of five thousand years each. Then again, another man was sentenced to a mere twenty thousand seven hundred and fifty years, appealed and had his sentence reduced by five hundred years.

    Maybe they're future-proofing in case medicine or technology advances enough to extend the human lifespan or do the whole "brain-uploading" thing or what have you.


  16. I feel like I'm the only one posting here solely to keep it from getting too old and forcing me to make a third one lest the mods get after me for necroposting.

    Anywho, I decided to switch to the starting weapon for a change. The Splattershot Jr. Compared to the Splattershot, it has less range, less accuracy, and less damage per shot, in exchange for a wider spread of ink, higher rate of fire, and less ink consumed per shot. Since new players might find themselves up against more experienced players quite often, the Jr. had to be capable of standing up to other weapon sets, so they gave it a sub and special that made it pretty viable no matter how good or bad you were. Its sub is the Splat Bomb again, good for checking corners, clearing an area before you advance, cleaning out sniper perches, scaring the enemy into moving where you want them to... Splat Bombs are fairly versatile. Its special is the Bubbler, a protective forcefield that lasts for about four-and-a-half seconds. If you get close enough to an ally with a Bubbler active, they will also get a Bubbler. Bubblers let you survive a near-death experience, take on two enemies at once with less risk, defend allies in a support role, protect you while you try to jump away, and more. Between the Jr.'s rate of fire and wide ink spread, the Bubbler comes up a lot, making it perfect for newcomers and veterans alike.

    My experience with the Jr.... It's kinda hit and miss. I'm not consistently getting obscene amounts of turf because I don't have that Inkstrike, but I was doing alright. Lower win-loss ratio, but surprisingly higher kill-death ratio. Gotta love that Bubbler.

    Then, I was wondering if I could activate the Bubbler while Super-Jumping. All players can Super-Jump, which sends them to an ally or to spawn. There's a sub-weapon called the Squid Beakon that is basically a placeable temporary Super-Jump point, so I switched to the Krak-On Splat Roller (a roller that has the Squid Beakon as its sub), went into training mode, placed a Beakon, then switched to the Jr., built up my special, jumped to the Beakon, and kept mashing the "Use Your Special" button until it worked. When you Super-Jump, there's an icon at the spot where you're going to land, which is a big target for any nearby enemies to try and shoot. I've personally stood still next to a Super-Jump icon firing at it, so when they landed they got a face full of ink bullets, killing them instantly. With a Bubbler, activating it shortly before hitting the ground means I would survive that and possibly splat the enemy too.

    Unfortunately, when I went into a match, I realized I'd forgotten to change back to another weapon. I still had the Krak-On Splat Roller (when you exit training mode, you have the same weapon set that you went in with, even if you switch to another weapon while in training). Since I entered with the Krak-On, I left with the Krak-On). Still, I decided to give it a shot. The Krak-On Splat Roller is identical to the vanilla Splat Roller in terms of stats, only differing in its sub and special. What is its special? It's the Kraken. The Kraken turns you into a triple-sized invincible squid that can swim through any inkable surface, even enemy ink. As the Kraken you can't use your regular weapons, but jumping performs an instant-kill spin attack. I avoided Kraken weapon kits because I thought them difficult to use, but I decided to give it a try. I think I did alright, but I kept not getting my special 'cause I kept dying. I tried to place Beakons, but I felt like I was the only one using them.

    On the subject of Squid Beakons, the most annoying thing to see is a Squid Beakon placed on or next to spawn. You can already super-jump to spawn why do you need a beakon there? Maybe, maybe they're used to placing Sprinklers on spawn and forgot they'd switched to a Beakon weapon, but it's still annoying.


  17. Now for a Splatoon weapon I don't play... 

    The Aerospray is a type of shooter with a very high rate of fire and a wide ink spread. These things are great at covering turf... 

    So when the average player gets something like 500 points of turf per match, with good players getting 700, 900, or even 1100 points, it frustrates me to see an Aerospray user get a mere 95! Like, they were actually in the game and went out to do stuff and everything! I saw this Aerospray guy on the other team walking forwards, not even shooting when there was no reason not to. He was basically a free kill. Like, what gives, dude? 

    I'm wondering if he's a Call of Duty player, thinking that shooting the ground and not a person is a waste of ammo. 

    In other news, I've been slowly learning the Japanese alphabet just so I can pronounce these other players' names. So far I have three vowels down...