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      Welcome!   03/05/2016

      Welcome, everyone, to the new 910CMX Community Forums. I'm still working on getting them running, so things may change.  If you're a 910 Comic creator and need your forum recreated, let me know and I'll get on it right away.  I'll do my best to make this new place as fun as the last one!

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Found 225 results

  1. http://egscomics.com/egsnp/pizza-08 Well, not the Kitty Catgirl Rampage we had hoped, but I did say we'd probably end this with everyone getting back out of character and Kitty herself becoming a catgirl has to count for something.
  2. http://egscomics.com/egsnp/pizza-04 ... is this crossover with XKCD? I'm sure there IS secret of the pizza. It's probably protected by Italian mafia. I don't expect Dan to know that secret.
  3. http://egscomics.com/egsnp/pizza-01 Soooo, this storyline is canon? Even Nanase Craft had the characters mostly in-character. I'm not sure hanging the lampshade over the uncanny valley will help.
  4. http://egscomics.com/egsnp/fantasywasteland-33 Right. The legendary pickpocketing capabilities of some games ... wait. Isn't the rogue/thief according to original paper rules of AD&D capable (with enough skill) to steal the sword enemy is just attacking him with?
  5. http://egscomics.com/egsnp/fantasywasteland-32 She's NOT naked. Granted, she's not clothed either, but saying she's naked is exaggeration. Also, I think the main reason why NPC don't reacts on other NPCs not wearing anything is that NPCs don't reacts on other NPC AT ALL. Besides avoiding colliding with them. In some games at least.
  6. http://egscomics.com/egsnp/fantasywasteland-30 Sooo, Grace is inside the city. Now what? She needs the amulet. Does she plan to persuade them to let her get the amulet as well? Most likely, the game probably expects she will now be working on other bounties, but those are going to be harder than the skunk. Unless some of them are generally harder but better suited for solving with charm magic.
  7. http://egscomics.com/egsnp/fantasywasteland-28 Considering this is beginning quest which probably didn't required them to go too far away, I would find more logical if the skunk stopped levelling when they GOT the quest. But, maybe they expect the player will get lost on way to first quest? It sounds like cheating on first hearing it, but it's actually no more cheating than how the levels are set in game which is NOT open world. And obviously necessary. And as long it's done in way people won't notice - which they WOULD if every boss required first seeing him, be defeated by him and then leveling - then I guess everything is ok. But I wouldn't like to be the one who is tuning the parameters ... Hmmm ... did I played any game with this effect? ... did I played any open-world game? ... well, the minecraft clone, but that's TOO open and when I played it there were no enemies yet.
  8. http://egscomics.com/egsnp/fantasywasteland-27 And now we have a new reason for this pinup to exist.
  9. http://egscomics.com/egsnp/fantasywasteland-25 ... Sarah dispelled all that with single wand? Was it just single transformation after all? Or is this special "dispel everything" wand and she's actually testing if it's capable of undoing multiple transformation at once? Is Dan aware that we are going to speculate about what he might consider random background? Aren't there any games where companions become incapacitated until you use consumable item to heal them? I see in Fallout 4, it works how Dan described ...
  10. http://egscomics.com/egsnp/fantasywasteland-22 Those videogame developers are lazy. Seriously, the game is already huge, they COULD include some speech engine for saying the player name. Or, they can just make the player say it and record it. Or, like, not bother with voicing. I'm going to read subtitles anyway, don't want to risk missing something. And yeah, it's totally raiding. However, it doesn't make them bandits. It's preemptive defense.
  11. http://egscomics.com/egsnp/fantasywasteland-21 Charming pair indeed. They need to find some man. I think convincing him to help shouldn't be problem oh wait this is game it doesn't need to follow logic. I think it's obvious: those robot companions increases your own sneak ability by distracting anyone from noticing you.
  12. http://egscomics.com/egsnp/fantasywasteland-20 Wait. How big headstart did Carol give to Grace and why? Because if she sweats this way after just short run she's not fit enough for adventure. Also, I'm pretty sure bards are closest thing to reporters fantasy have.
  13. http://egscomics.com/egsnp/fantasywasteland-19 She's optimist. When it would be peace treaty situation, they wouldn't be giving the quest to adventurer. Adventurers usually get those jobs which are win-win scenarios because either they kill something or will be killed. Actually, ninja turtles would be FANTASTIC post-apocalyptic example. IF they would be from Dimension X and not Earth native. Well, "native".
  14. http://egscomics.com/egsnp/fantasywasteland-18 Right. Favor. Or a quest. Except "favor" at least SOUNDS like something not fourth-wall-breaking. Also, yeah. Golden bottle caps. Sounds totally obvious in hindsight. Oh, and communism ... yes. On one hand, in small closed communities the communism makes more sense - you don't really need capitalism OR trade if you know everyone personally. It's those attempts to broaden it to whole countries which always fails horribly. On the other hand, yes ; from propaganda standpoint, the americans would lost if only the vault would remain. ... which is not true. Obviously, there IS live outside the vaults. Like this city. Which seems to keep the capitalistic ideas live. ... also, there is that little issue of vaults being actually intended for social experiments, not to preserve population.
  15. http://www.egscomics.com/egsnp/fantasywasteland-17 ... yeah, out-sillying bottle caps would be quite a challenge. And yes, Grace should've expected there will be some payment involved. Most adventure games characters ARE sort of sneak-thieves, however ... "if it can be clicked, it means I should take it". (Of course, in lot of games, characters are heavily armed and generally sort of people who unarmed civilians don't bother with questions like "why are you stealing my stuff?" ... it's surprising the merchants are generally brave enough to insist on payment.)
  16. http://egscomics.com/egsnp/fantasywasteland-14 I actually DID played games which lacked internal map and required to make a map on paper to not get lost. It was not experience I'm missing. And with sci-fi games, it actually makes sense that you have a device creating the map for you. Actually, it makes sense even in fantasy games: magical maps exists (including one Hogwarts map which even included fog of war removal). ... to conclude, my favorite way to handle it is for the character to obtain the map as item IN the game just far enough to not need to draw my own. Now, regarding Sarah: I'm pretty sure that using her own spell would be much more effective than using a wand. Also, I'm not surprised she's using the wand anyway. Especially around Grace, who is unlikely to call her out on the fact that she's totally does it just for the fun. (It would also be possible this is BEFORE she got the spell, EXCEPT in such case it would be watches, not wand.)
  17. http://egscomics.com/egsnp/fantasywasteland-15 From Wednesday's comic thread: I swear I didn't say any of this to Dan, there must have been enough people that had the same train of thought to warrant him saying it in today's commentary. Anyway as for the comic itself, Sarah's wand definitely goes beyond the normal tea effect, maybe after 2 or 3 cups... And cuddles of course, cus we didn't need more OT3 fuel (yes we do, we'll take all of it!).
  18. http://egscomics.com/egsnp/fantasywasteland-04 In some games, at least the enemies you manipulate are animal and/or monsters like undead, not anything capable of true thinking or possibly person. ... actually, in most games even people are not capable of true thinking But yes, manipulating someone's mind doesn't sound nice ... until you start thinking about how that compares to killing them. I mean, you are not abusing your mind control powers to make them do something they might possibly consider worse than dead ... ehmmm ... not counting the "attacking each other" option I guess ... Also, Jedi obviously don't see any problem with what they do with weak minds. And they are supposed to be good.
  19. http://egscomics.com/egsnp/fantasywasteland-11 Time is of the essence. Specifically, the time of player. That walking takes lot of time in some games, and this time could be better spend by something else, like killing stuff. Until THAT gets boring as well, of course.
  20. http://egscomics.com/egsnp/fantasywasteland-12 Aircraft may be equipped with friend or foe identification system. In sci-fi settings, those systems tent to get quite sophisticated and pervasive, so having map or compass recognizing enemies is quite plausible. In fantasy setting, even greater accuracy can be reached using clairvoyance. Even without precognition, just reading emotion can be enough to predict if someone is or isn't going to attack you. Also, face it: most fantasy settings is full of speciesism. The number of individuals who don't share allegiance with other members of their species tend to be very low.
  21. http://www.egscomics.com/egsnp/fantasywasteland-10 "LOVE puzzles". Not only she attacked him, she caused enough damage to make putting him together challenging. Granted, that might be only way to defeat a skeleton. Also, "cursed skeletons". This opens another option to why would someone bother with creating them: they were not supposed to be efficient fighters - it was a punishment for them. (Also, it means they have spirit of someone originally living trapped inside. Presumably the original owner of the bones.)
  22. http://www.egscomics.com/egsnp/fantasywasteland-08 Legendary fire wand with bonus frost damage? Anyway, there may be gauntlet design allowing combining claws and gauntlet damage. Fingerless gloves exists, after all. Doesn't change the fact that it would be obvious the gauntlets are NOT covering the claws in such case. Also, the gauntlet would basically need to be specially designed for that, as armored gauntlet has no other reason to contain any holes. ... and, obviously, the claws would need to be magically sharp or something to provide bigger bonus than gauntlet with metal "claws". Still, makes much more sense than classical fantasy female armor (which has bigger bonus the more skin it shows, AND has that shape directing any hit to vital areas).
  23. NP Monday April 22 2019

    http://egscomics.com/egsnp/fantasywasteland-07 Yay for starburst backgrounds in panels two and three! Incidentally, the story comic's up too, but I don't have anything to say about it at the moment, so I'll let someone else make the thread. [space for spoilers] ...So this scenario reminds me of how in the original Final Fantasy, the Black Belt (Monk in later translations) & Master classes were more powerful fighters barehanded than using weapons (even weapons that could only be used by those classes, which made those weapons kind of pointless).
  24. http://egscomics.com/egsnp/fantasywasteland-01 Ok, I like Grace playing games ... but those are games I not only didn't played but probably wouldn't play and wasn't fallout already shown twice? (ok, not 1 and 3, but still ...) Actually, wasn't SKYRIM shown already? ... ok, hopefully the jokes will be fun enough ... Are there really nuclear dragons in any game or was it just combined by Dan?
  25. NP Friday Apr 5 2019

    http://egscomics.com/egsnp/nanasecraft-72 Yay for starburst background in panel one! Though honestly, I like Diane's torn outfit more than the background, and more than either I like Sarah and Nanase in panel 3.