• Announcements

    • Robin

      Welcome!   03/05/2016

      Welcome, everyone, to the new 910CMX Community Forums. I'm still working on getting them running, so things may change.  If you're a 910 Comic creator and need your forum recreated, let me know and I'll get on it right away.  I'll do my best to make this new place as fun as the last one!
partner555

Discussions regarding Pacing, Scheduling and Fanservice

82 posts in this topic

This picture, and especially the hover text / mouseover text, made me think of Dan and the lack of sketchbooks we've been seeing for months now.  Jennie is right, I think for just about any artist, sometimes it's good to just do a sketch, not a strip or even a panel.  I really miss seeing stuff like the collection of preliminary sketches for George.

Share this post


Link to post
Share on other sites
On 1/16/2017 at 6:40 AM, Pharaoh RutinTutin said:

In the meantime, I can only hope that Dan will chose a different reward system in the near future.  Personally, I would like to see more new commentary about old comics.  Looking into the artist's mind while he contemplates his old work is intriguing.

I know this is a late reply, but I recall Dan saying that he considers the new commentary thing fully payed for, and that he will get it done one day. So it wouldn't make sense as a reward anymore.

Share this post


Link to post
Share on other sites

I have grown tired of EGS and it's pacing. The reason is that there seems to be no resolution, no ending forthcoming to the comic. Old plot threads like Lord Tedd are left ignored while new ones are added. So the comic keeps on sprawling incessantly. Dan recently said that he even has plans for when the characters go to college. It keeps on going and going. And it is starting to wear out it's welcome. It may be just me, but I feel that a story requires an ending, some kind of resolution.

Another problem with pacing in EGS is the tendency to give us long bouts of boring exposition that just make my eyes glaze over. It may be good worldbuilding, but I doubt that is a good thing.  I agree with the great SF writer M. John Harrison: "Worldbuilding is dull".

Harrison in the blog post linked above also makes the great point that worldbuilding tends to rationalize fantastic worlds, stripping them of wonder and mystery: " This kind of worldbuilding actually undercuts the best and most exciting aspects of fantastic fiction, subordinating the uncontrolled, the intuitive & the authentically imaginative to the explicable; and replacing psychological, poetic & emotional logic with the rationality of the fake."

The magic system in EGS is a great example of what Harrison is saying. It is too rational, utilitarian and orderly to be truly magical. Spellbooks in EGS remind me of car manuals. Compare the magic in Le Guin's Earthsea books which has a mystical, almost spiritual element to it. The present story arc in EGS is about preventing magic changing to become far less easy to use. I can't help but wonder how more interesting the comic would become if that change was to happen.

I changed as a person and it seems as if I have outgrown EGS. Well, at least I have had fun with it over the years. It was fun spending time  with you guys here too, I'll hang around for a while, at least to see what your response to this will be.

Share this post


Link to post
Share on other sites

No complaints from me. I love worldbuilding to a fault. In fact, I'm having to write some of it out of a novel I'm trying to create.

I've viewed comic strips as something apart from your standard literature. They tell a story, yes, but they tell a continuous story. I'm not in it for the ending of the strip: maybe for the ending of a plotline, but not for the strip itself. No, I'm in it to see how the characters live their lives, given the circumstances that affect them. When a strip ends, like "Candi" did recently, the characters effectively die, and to me that's a sad thing.

Share this post


Link to post
Share on other sites
6 hours ago, Sweveham said:

Another problem with pacing in EGS is the tendency to give us long bouts of boring exposition that just make my eyes glaze over. It may be good worldbuilding, but I doubt that is a good thing.  I agree with the great SF writer M. John Harrison: "Worldbuilding is dull".

Meh.  I literally write rules for world building.  It's part and parcel of who I am.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now